Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Session: Skate SimNewsCrea-ture Developer Blog #7 - March 2023
Community

Crea-ture Developer Blog #7 - March 2023

Session: Skate Sim · published 30 Mar 2023, 16:00 UTC

All newsPlayers around this dateRead on Steam

COMMENTS FROM THE STUDIO

Hey Folks,

We’ve officially hit Spring here in Montreal, and there is a buzz of excitement on the team as we get ready for our upcoming releases and finally some outdoor skating!

We’re also happy to share that Donovan is continuing on his road to recovery and he’s been back to pumping out awesome content on the regular. Our latest board breaking clips have surpassed our unique viewer counts on any social clip to date…and we’re just getting started, so it’s not just us that’s buzzing!

We’re also super sad to see the latest news changes in the industry, and couldn’t believe what we were reading regarding our favorite teams and riders. If we know one thing though, it's that when skaters slam they get right back up! We’re excited to see what new growth will come out of these changes!

Since the last update


Session production has been moving along at full speed. We released our first PC update, PC1.1, in February and we’re stoked to see that the new onboarding and general accessibility changes have had a positive impact for players. The release of PC1.1 and subsequent deliverables made the last month a hectic time!

PC1.2 drops today and includes some fun updates that the team is excited to share, so let's get to it.

All of the following will also be included for free in our next platform wide updates!

PC1.2:


Board Breaking

  • Board breaking is being released in the Experimental menu for this update, and is turned Off by Default.
  • Is functional in gameplay and in the Replay Editor!
  • When turned ON - the system tracks several factors:
  • Wear & Tear (On & Off)
  • When set to “Off” the likelihood of breaks < drastically
  • Drop height
  • Landing angle
  • Landing on any slope < chances of breaking on big drops


Broken Board Video: https://youtu.be/hkNqOgYsy98
Broken on Rail: https://youtube.com/shorts/q_1E4FfKQZU

Audio Updates

  • Catch SFX integration - the player now plays catch audio on any trick with player & board separation

Board Stacked Video: https://youtube.com/shorts/VyhqfMu0eGQ

  • Reverb tweaks
  • Volume & attenuation adjustments
  • Flat spot probability decreased

PC1.2 Content


Object Dropper Assets:

Stacked Decks


Available in 3/4/5 deck combos

Kicker Ramp

Skateshop content

We’re excited to experiment with the more fun side of skating - the addition of costumes to the skate shop will give us some fun opportunities moving forward. Welcome to Session @LiquidDeath!

Available in the skate shop now - grab your in game wallets $$$

Costume - Liquid Death


Video: https://www.youtube.com/shorts/Tc4tzIwMq3Q

Panda Head!

Bucket Hat

Brimmed Beanie



Beyond the fun content, feature updates, and long term planning, we’re setting the design and tech foundations for further improvements and additions. As stated last month, the Roadmap is still evolving as we grow and define our next steps, but keeping aligned with players and growing Session is our main focus!

Clearing our Experimental menu features into full release features, as well as core gameplay fixes, are on there too!

What’s Next:

Recruitment at crea-ture studios continues.

Open positions can be found at https://www.crea-turestudios.com/careers/

Keep an eye on our Social channels and Steam page for future updates and Dev Blogs, including an updated roadmap...

Peace,
The crea-ture team!

More from Session: Skate Sim

Other announcements

All news
Community7 May 2026Crea-ture Developer Blog #20COMMENTS FROM THE STUDIO There’s nothing better than loading into a spot and spending hours battling a trick to get that perfect clip, but what's a video part without some B-roll of running onto the board. One thing that has always been missing in Session was a smooth transition from off board to on board. With this latest update, we’ve added the much anticipated THROWDOWN animations (and yes,…Community26 Mar 20262026 RoadmapCOMMENTS FROM THE STUDIO Hey Folks, We want to share an early look at what’s coming next for Session: Skate Sim in 2026. This roadmap outlines the updates, improvements, and new content currently in development. It reflects the direction we’re heading and the areas we’re actively working on across the game. You’ll notice that this roadmap does not include specific release dates. This is intenti…Community19 Feb 2026Crea-ture Developer Blog #19COMMENTS FROM THE STUDIO Hey Folks, The session team continues to make progress on our core gameplay with some important updates in our Skate Core release! It’s been a busy year for the Session team and we’re excited to be delivering our final release for 2025! What’s been delivered? Skate Core V1.0 As part of our push to achieve our skate core V1 we had to address the much overdue “ Experiment…