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Lethal CompanyNewsVersion 50 - The Hopping Update
Major update

Version 50 - The Hopping Update

Lethal Company · published 13 Apr 2024, 19:18 UTC · build 14043096

All newsPlayers around this dateRead on Steam

Hi, it's been a long time, but at long last I have another lethal update to bring you! I hope you'll forgive me for suggesting in a previous post here that lethal updates would be somewhat regular and predictable--that was a bit naïve of me. Sorry, I'm just not working like I have a quota, because that would be ironic.

New additions include:
- A new forest moon, Adamance
- Reworked Dine's exterior
- Two new entities outdoors, one new entity indoors
- Added Easter eggs which can be thrown.
- Two new suits in the rotating shop + a disco ball
- You can now run down slopes faster.
- A new hazard/trap indoors

Changes:

- The bell now makes chimes when dropped (which will alert enemies within a large radius.)

- Baboon hawks now spawn in groups of two, have 4 HP instead of 6, and do less damage when stabbing the player.

- Various small changes to the scrap output and spawn rates in moons, with the goal of making more moons rewarding to go to.

- It's possible to bounce off walls when hitting them at a steep angle.

- Slightly increased the weight of the shovel, to make each player less of a self-sufficient killing machine.

- Fixed crouch-sprinting; previously, pressing the crouch button while sprinting would cause you to crouch and then uncrouch at the same time; when spamming the key, this made it possible to sprint without making noise.
- Falling out of bounds no longer teleports you to the main entrance of the facility
* I know this kind of change might seem antagonistic to speed-runners, etc. But these made it possible to bypass Lethal Company's design and mechanics without requiring any more skill or strategy; I guess it would also make speed runs of Lethal Company less accessible to people who don't want to (or can't) spam a button very fast on the regular.
* As a side side note, I had targeted the jetpack's crazy efficiency for this same reason (safely bypassing part of the game), but I've realized it has an irreplaceable purpose as the most wacky gimmick item, so I will respect that.

- Since the manor layouts are generally more spread out than the facility layouts, manors will now always generate smaller when loaded. This was mostly an issue on Titan, which had a significant chance to generate absurdly large manors.
* To compensate, the size multiplier of indoor levels in Rend and Dine have been increased, which should result in them feeling the same as before. Dine now has the same size as Rend.

In the next update I want to add more creatures outside and inside, and I will probably focus a little less on end-game content for a while. I also still want to add more variety to interiors.

More from Lethal Company

Other announcements

All news
Major update5 Apr 2026Version 80 - The Blooming UpdateHello, Version 80 is out of beta! This update has 3 new creatures for the forest moons (and a returning creature), the utility slot which is a spot dedicated to purchased tools, a few new rooms for the facility interior, a complete rework to March's exterior + foliage updates for Vow and Adamance, new graphics and accessibility settings, and numerous bugfixes, performance optimizations, and sma…Game update30 Mar 2026Version 80 Beta!Hello, long time no see! Version 80 is out in beta for you to test. You can access it by opting into the public beta branch for Lethal Company on Steam. V80 brings a complete rework of March's exterior, a wide range of bugfixes, performance improvements, and other improvements, 3 new creatures (and a returning creature), a few new rooms for the factory interior, and the utility slot. This updat…In-game event4 Oct 2025Handy Patch V73Hello, I'm back with a minor security patch, so make sure to play on the newest version. I've also made adjustments to the scrap which can spawn on Dine, so you should check that out. I am still working on my text-based adventure Welcome To The Dark Place, which will be released for free on October 24. After that I'll come back to Lethal Company. See you soon!