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PowerplayNewsSkirmish mode is here!
Major update

Skirmish mode is here!

Powerplay · published 26 May 2026, 15:15 UTC

All newsPlayers around this dateRead on Steam

It has been more than 2 months and 75 updates since the release of the demo! We added a ton of features, most importantly the Skirmish mode, and the finalization of many core game mechanics, specially the expansion mechanic. Thank you for all for the continuous feedback!

Skirmish Mode

Now that the core game is stable, it is possible to play against the CPU in various maps and settings. This opens a lot of possibilities, but also a whole new can of worms that we will take on with your help. Please help us polish it by sending us your feedback!

Sea Units

We finished the game design and are almost finished on the 3D design of the sea units. They will be in the game in the upcoming weeks, and are the final piece to unlock complete multi-domain warfare in Powerplay

Game speed control

One of the most requested features is the ability to speed up the game. We added 10 speed levels, and we will soon have tactical pause which has also been requested by some.

Version 0.1.61

  • new global queue for everything (building, units, research, and nukes)

  • support up to 8 player colors

  • sound FX integration

  • fog of war takes terrain elevation into account

  • new nuclear silo building

  • airplanes can change their airfield while in flight

  • fix crash when engineers try to repair airplanes

  • fix move commands being ignored after a stop shortcut is used

Version 0.1.62

  • new building: the radar tower

  • make airfields smaller

  • polish europe biome

  • bring back specular lighting on materials

  • new nuclear explosion FX

  • can switch teams in the editor using num keys

  • ensure repeat commands don't lead to repeat command sounds

Version 0.1.63

  • new unit: The armored personnel carrier (APC)

  • Expansion hubs can permanently transform into Construction centers

  • Expansion hubs can pack up to a BEV vehicle and move

  • new unit model: the assault helicopter

  • radar rotates when scanning

  • ensure "unit lost" and "building lost" sounds are not played too often

  • Fix crash when changing biomes in the editor

  • fix bugs and crashes

Version 0.1.65

  • bring back camera rotation using QE in edit mode

  • major improvements to terrain elevation editing

  • trees no longer block elevation editing

  • transformation from expansion hub to bev is now free

  • better unit transport ux

Version 0.1.66

  • support perspective camera

  • can rotate camera using right-click drag

  • attack move only available if units that can attack are selected

Version 0.1.67

  • new technology tree: armor and weapons

  • show remaining time on all cooldowns

  • shift + multi-select rectangle is additive

  • polish research panel

  • add frozen lake texture to the ice biome

  • show healthbar on highlighted elements

  • much clearer error when placing a production building and no corresponding extraction building is nearby

Version 0.1.68

  • Major engine refactor: Faster map loading and rendering

  • Major minimap optimization and polish

  • Support 2 new map sizes: Big and Immense

  • Major biomes polish and rendering quality improvements

  • Major pathfinding performance optim: use direct graph access instead of obstacle scanning

  • Major terrain editing QOL

Version 0.1.75

  • expansion hub can upgrade to construction center

  • finalize expansion mechanic

  • can change game speed

  • new minimap UI

  • vehicles stop more graciously when given a stop command

  • smart BEV deployment, it can find the nearest buildable spot

  • tanks and artillery can't attack units that are too close anymore

Version 0.2.0

  • Skirmish mode

  • Improved terrain shader (Triplanar mapping)

  • Improved snow biome

  • Fix enemy research affecting player research

  • Fix research cooldowns not completing when the UI is closed

The campaign is coming soon!

We are currently finalizing the campaign missions and the first few ones will be in the game soon.

Your feedback is important

Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!

More from Powerplay

Other announcements

All news
Game update4 Sep 2026Version 0.2.53* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymoreGame update1 Sep 2026Version 0.2.52* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmishIn-game event27 Aug 2026Post Release Update #4It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started! We have been working hard on the feedback and doing regular updates. My next big milestone is the Autumn Sale on October 1st, which will coincide with a major update which I can't wait…