Hey everyone! A packed week with a lot of visual and technical progress to share.
Cloud & Rendering Cloud parameters are now exposed, meaning modders can tweak clouds however they like. Rendering improvements this week also brought some general visual polish across the board.
Airports & Lighting Airports received a lighting pass — runways and taxiways now have more lights, making night operations feel much more realistic. Speaking of night, the sim's overall nighttime appearance is getting attention: buildings now fade in smoothly instead of popping in suddenly.
Visual Scripting for Aircraft Systems Aircraft developers will be happy with this one — you can now set up and simulate aircraft systems directly in the editor using a visual scripting system. No need to jump in-sim just to test your logic.
Terrain & Vegetation Multiple grass types are in the works. Mesh support is already working, with textures still being finalized. Grass now also avoids roads and runways.
Roads & Buildings Roads have been given proper textures and now snap to terrain. Buildings are back up after recent rework, and work has started on giving them textures and cleaning up the overall look.
Physics & Engine Sim Some improvements landed on the physics and engine simulation side as well, mostly related to startup sequences and aero.
That's it for this week — a lot of foundational visual work coming together. Thanks as always for the support and feedback, see you next week!