Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Diorama Break DemoNewsDemo Version 1.1.1 + 1.2.0 Changelog
In-game event

Demo Version 1.1.1 + 1.2.0 Changelog

Diorama Break Demo · published 18 May 2026, 22:53 UTC

All newsPlayers around this dateRead on Steam

1.1.1:

  • Fixed a minor UI depth-sorting issue during timestop transition.

  • Tweaked some tutorial dialogue.

1.2.0:

  • Significant improvements to Combat UI/UX:

    • Action target previews are now slightly differently colored when previewing a startup step, and will show a faint afterimage if previewing a step after they trigger.

    • Danger indicators will now show if a player unit is predicted to take a hit at any point prior to the current previewed step (instead of just the current one), and will indicate where along that unit's movement path the hit will occur (including during movement aiming).

    • Reactive units will update their plans during the player aiming step, no longer requiring you to queue an action to see how they'll react.

    • When a unit is selected, the preview step will account for their initiative and preview the board state immediately after the triggering of their last queued action, instead of the end of the step that action triggers on, similar to how the aiming preview works. This fixes the issue where reactive units would sometimes appear to "dodge" an attack that would hit them during the aiming preview due to queuing a movement after the attack would hit them in a futile attempt to escape.

    • When hovering the timeline, unit numbers will be displayed on all units. Hovering a specific unit on the timeline will causes it to glow.

    • Fixed an issue where units were not glowing if their action preview was pinned.

  • Completed full professional revision and polish pass of french translation.

  • Added a cursor to "HD" dialogue choices.

  • Game will now fail to launch and show a more detailed error message at startup if audio fails to load.

  • Tweaked the size of some combat obstacles in Iris Forest to align with their models and for better visibility.

  • Better error-catching for failed save file loads.

More from Diorama Break Demo

Other announcements

All news
In-game event22 Jul 2026The Diorama Break Demo is now Open-Source + 1.3.0 changelogOpen Source Demo! That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and it's now out! Read all about it here. Changelog As part of this release, I took the time to clean up and rework a lot of backend stuff; here's the full changelog for Demo Version 1.3.0: · Added support for custom fan localizations. Simply add one to the new "dialo…Community29 May 2026Less than 24 hours left to support Diorama Break on Kickstarter!!Now's your last chance to get special kickstarter rewards and pricing; we've got a whole bunch of stretch goals left, so help us get there! See the full campaign here: Remaining Stretch GoalsCommunity19 May 2026Diorama Break's Kickstarter is 100% Funded!! Thank You!!Thank you all! I can't wait to show you what we have in store for this game! The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about it here: