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Alchemist's GardenNews1.10 - Faster Crafting and Foraging Size Clarifications
In-game event

1.10 - Faster Crafting and Foraging Size Clarifications

Alchemist's Garden · published 29 Apr 2026, 23:51 UTC · build 23020004

All newsPlayers around this dateRead on Steam

Hello Alchemists,

Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.

The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.

Foraging Size Details

Next up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.

The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage.

Only so much you can fit in a 16x16 icon though!

Basically the first levels increase the size of the foraging too, up to a max of 3x3.

The next levels from 5-12 increase the strength of the side hits.

For example, let's say the tiles of location 1 have 3 hp.

The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits.Hope that clears things up, let me know if you have any more questions!

  • Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.

  • QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)

  • QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.

  • Balance: Mystic Resonance bonus reduced from 10% to 8%

  • Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.

  • Balance: Crucible Resonance II position swapped with Welcoming Aura III (to 1 slot later)

  • Bug: The upgrade objective now properly counts if an upgrade was purchased prior to the objective starting (Thanks @pepe`oO!?).

  • Bug: Fixed the hotspot of the custom cursors so they are more accurate (Thanks @Mr Moyer)

  • Some performance improvements with customer path finding and animations

I heard from some of you that you've experienced some frame drops or random crashes. While I haven't been able to identify them to determine whether they are one off things or a bug I will keep profiling the game and investigating. All the bug reports and feedback sent have been extremely helpful! Keep them coming. I will keep working to fix every single one!Thanks again for all the support and I hope everyone is enjoying the game!

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