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DryadNewsDryad Update 2.2.5
Game update

Dryad Update 2.2.5

Dryad Β· published 22 May 2026, 16:40 UTC

All newsPlayers around this dateRead on Steam

🌿 Dryad Update 2.2.5

This update focuses on UI improvements, gameplay polish, trait balance adjustments, and fixes for issues reported throughout the adventure.

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πŸ› οΈ UI & VISUALS
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β€’ Made a pass on the Keybinds screen
β€’ Made a pass on the Pause screen to better match the UI overhaul
β€’ Updated splash graphics for Wisp Bash, Wisp Hammer, Sniper Trait, and Turret Flower effects
β€’ Updated Wisp recovery animations after Bash and Hammer to use the Wisp's closed-eye frame
β€’ Updated Seed Chest icons to match their actual graphics
β€’ Added a special visual effect around Wisp when gaining Crystal Cycle charges
β€’ Updated the level transition screen cover with additional texture
β€’ Added a notification when save data fails to load

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πŸ› οΈ GAMEPLAY & BALANCE
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β€’ Reduced bouncing Firebally damage to Wall Tiles in CH H
β€’ Slightly increased the nova radius from tiles affected by Adamant Spine
β€’ Reduced the trait cost of Cheerleader, Pain Attunement, Savior Eternal, Water Wanderer, Watchful Guardians, and Suncharged
β€’ Improved horizontal wall jump controls by checking directional input on the second frame instead of the first
β€’ Added a light ray indicator to Solar Boxes in CH G to help locate orbiting targets during the Hide-n-Seek mechanic
β€’ Moved the Obelisk to a protected area during the initial Hide-n-Seek mechanic
β€’ Moved Pandemonium to E3
β€’ Replaced Pandemonium in H2 with Earthly Resurgence

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πŸ› οΈ BUG FIXES
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β€’ Fixed Earthbender not properly triggering when bashing Dirt tiles along the right side
β€’ Fixed another case where Grassballs could become stuck in infinite flight and remain uninteractable
β€’ Fixed Shadow Limb not properly applying its effect during all boss battles
β€’ Fixed plant progress bars from previous levels lingering on screen
β€’ Fixed Totem Flower growth patterns not appearing in tile predictions
β€’ Fixed cases where screen post-processing effects conflicted with each other during CH G cinematics
β€’ Fixed a crash when revisiting the Rest Area after completing older chapters and CH H
β€’ Fixed Self Defense continuing to fire during level completion

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πŸ› οΈ CONTENT & POLISH
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β€’ Updated Volcanic Flora to use the same nova effect as dying plants
β€’ Added new ending animations for Shadow Friend in the Epilogue
β€’ Updated relic descriptions and strings for clarity
β€’ Updated some chapter backgrounds to parallax horizontally only
β€’ Improved Totem Flower growth behavior to more consistently grow downward along island sides

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