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MindustryNewsBuild 147: v8 Beta Release
In-game event

Build 147: v8 Beta Release

Mindustry · published 11 Apr 2025, 01:39 UTC · build 18064821

All newsPlayers around this dateRead on Steam

This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release.

With over a year since last release, this version has a massive amount of changes. Here are the highlights.

Campaign

  • Overhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones
  • Difficulty modifiers for the campaign
  • New launch pad mechanics - a landing pad is now required to receive resources
  • New functionality for the Interplanetary Accelerator (still a work in progress)
  • The tech tree can now be viewed in multiplayer for other players
  • Core database tabs for different planets (or mods, should they choose to support it)
  • Unique icons for sectors in the tech tree

Units

  • New unit stances for patrolling, holding fire, queuing commands, and more
  • New unit commands for looping payload unit transfer, moving into payload blocks, and more
  • A new pathfinding implementation for units with enhanced performance and reduced unit jams
  • Command group hotkeys for units
  • New visuals for unit command selection

...and more

  • New functionality that enables repairing derelict blocks
  • Several new utility & production blocks for Erekir
  • A new UI for editing terrain in-game
  • New ammo types for Erekir turrets
  • Balancing & visual improvements for Serpulo turret ammo
  • Instructions for displaying text and applying drawing transformations for logic processors
  • A new system for displaying arbitrary in-game textures or shapes in maps with world processors
  • New UI for easily managing world processor scripting in maps
  • Many various new features for logic blocks, especially world processors
  • Significant rendering performance optimizations

Using the Beta

To opt-in to the beta, right-click Mindustry in your games list, select Properties -> Betas, and select v8-beta in the drop-down menu. Keep in mind that this is a beta, and as such, game-breaking bugs may commonly occur.

As an added note: If you would like to use the very latest Mindustry version available, select the bleeding-edge branch instead. This branch can be extremely unstable, and may update many times a day. Save corruptions, startup crashes and many other serious bugs may occur. Most users should use the v8-beta branch instead.

More from Mindustry

Other announcements

All news
Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…