Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PILGRIMNewsPatch 14
Game update

Patch 14

PILGRIM · published 17 Aug 2024, 23:24 UTC · build 15407822

All newsPlayers around this dateRead on Steam

- Added key rebinding.
- Improved stability for the inventory system when there’s a poor network connection.
- Switched to DirectX 11 to fix crashes on specific GPUs.
- Added a Soul Candle for each player to the wagon.
- Enabled NavMesh generation in merchant areas, fixing issues with mimics not working there.
- Adjusted merchant positions to prevent interaction overlap.
- Greatly reduced overall game size.
- Improved stability.
- Enhanced memory efficiency.
- Made item placement in the wagon more reliable when loading saved games.
- General bug fixes.
- Added a flashing imagery warning message.
- Fixed wagon push exploit.
- Stopped the “saw a scary thing” screen effect and SFX when players who are dead load in from a save slot.
- Added work-in-progress controller support. No rebinding available for controllers yet, and the UI doesn’t display controller buttons yet.

More from PILGRIM

Other announcements

All news
Game update9 May 2025Update Slightly Delayed – But the Beta Build Is Live!Hi everyone, I’ve decided that the recent big update is too unstable to release in its current state. This came to light for me after a more rigorous round of play testing. However, I didn’t want to leave you with nothing, especially after promising something for the 10th. So I’m putting part of the build into SEA (Super Early Access). You can find instructions on how to join the SEA testing he…Game update29 Apr 2025Update Coming**EDIT** See this post: Hi All, Thanks for your patience while waiting for the next update. Just a quick post to let you know that it's on the way, and we're aiming to have it ready for May 10th! Apologies for the delay - it's a larger update than usual, so we've had a few more issues to iron out along the way. I’m really looking forward to everyone checking out all the new additions! **EDIT**…Game update3 Feb 2025Patch 14.11Just a quick follow up patch to improve the new enemy. Patch notes: - Can now scare them off and kill them with what trees fear most - It is now more stable when player bodies are picked up - Fixed various other related bugs