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WaitventureNewsNew monster tiers
Game update

New monster tiers

Waitventure · published 15 May 2023, 04:30 UTC · build 11231538

All newsPlayers around this dateRead on Steam

- Added 5 new tiers of heroes, demigods and gods:
- ⋈ - Obtained by fusing two ⧖-tier monsters
- Δ - Obtained by fusing two ⋈-tier monsters
- Π - Obtained by fusing two Δ-tier monsters
- Σ - Obtained by fusing two Π-tier monsters
- Ω - Obtained by Time Warping any Σ-tier monster
- Higher tier monsters appear as bosses after difficulty 1 in the dungeon

- Added an X hotkey to close notifications
- Added a C hotkey to open all chests in Team menu
- Added volume controls for music and SFX
- Decreased Dungeon Shift upgrade cost
- Added a mini calendar in the bottom bar, visible in town and battles
- When auto-fusing, fusions are always the first result, instead of being random
- Added a new fusion filter to hide Elementals

- Fixed Fast Forward and other upgrades being purchased automatically out of autoplay mode
- Fixed sound settings randomly resetting after reloading the game
- Minor performance improvements
- Fixed a loading bug

More from Waitventure

Other announcements

All news
Game update6 Aug 2023Added some eventsThis is probably the last version in a while. An event will fire this month with a lemon theme. I ran out of ideas for more.Game update28 May 2023Small fixes dw- Adjusted boss troll chances in Hard Mode - Added a loading bar while fusions are being cached - Fixed two higher tier monsters having wrong stats - Added a future God-themed event in JuneGame update14 Apr 2023New monsters- Added new monster families: Bird, Beast, Cat, Elemental (Earth, Water, Wind, Fire) - Elementals can be fused with any monster, but the result will be always from the elemental's element - Added a new fusion filter that hides all combinations where both parents are from a different monster family - Fixed performance during Fast Forward effect, also during rendering of the reserve in the Team m…