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Devil JamNewsPatch - 1.0.48
In-game event

Patch - 1.0.48

Devil Jam · published 11 Dec 2025, 11:58 UTC

All newsPlayers around this dateRead on Steam

We’re continuing to work hard on improving the game, and today’s update brings a number of adjustments inspired by your feedback. Thank you so much for helping us make the game better! 

If you’ve noticed improvements, a review would be greatly appreciated. It really helps us continue developing the game.

Here’s what’s new:

Gameplay:

  • Main stage waves shortened from 30 to 20 minutes

  • Challenge stages also rebalanced for quicker player scaling

  • Items have 5 tiers instead of 7

  • Enemies now scale in strength more quickly

  • Additional balancing of weapons and abilities, usually granting them more affecting slots

  • Reduced killcounts on some of the early quests, allowing for faster progression for new players

  • Infected speggs from the Pride’s infected status effect now display their damage at the end of a run

  • Darkness Descends now makes you fight a Tier 2 boss instead of Tier 1

Quality of life notes:

  • Shrine options can now also be selected by using 1, 2, 3, just like the level up choices

  • Passive have a more clear activation indicator

  • Increased scaling of UI on handheld devices

  • Cleaned up the Run End screen UI

Bugfix notes:

  • Fixed bug where the game complete sequence had no sound

  • Fixed bug where Wrath’s Appetite for Destruction did not apply properly

  • Fixed bug where VFX were not being pooled correctly

  • Fixed bug where the Evasion and Luck altars gave the wrong buffs

  • Fixed bug where the Synth God's Shrine animation did not play in The Overgrowth

  • Fixed bug where pausing in Destroyer Of All before leveling up softlocked the game

  • Fixed bug where sometimes the audio failed to load on startup

  • Fixed bug where Sloth’s Bow Down gave more Area than intended

Thank you 

The Rogueside team 

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