Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Factory LifeNewsDevlog #5 — The Turnaround
Community

Devlog #5 — The Turnaround

Factory Life · published 3 Nov 2025, 18:07 UTC

All newsPlayers around this dateRead on Steam

Hello, Manufacturers!👨‍🔧👩‍🔧


This month was all about small quality-of-life tweaks, making the gameplay smoother and more intuitive, and sneaking in a bit more immersion to pull you deeper into the experience. Most of the work went into polishing and simplifying things — but there’s also a pretty exciting change to the gameplay scene itself. Make sure to read till the end 👀

🧾 Daily Summary


What kind of game with economic mechanics doesn’t have a daily summary, right? At the end of each day, you’ll now get a full breakdown of your financial operations: all your income, expenses, and, well... the final result - You’ll see exactly how much you earned, or how much you lost 😨

🧰 Container Placement Animations


Placing items into containers now comes with a bit of animation! It’s a small touch, but it really helps smooth things out — the old version felt a bit… odd. A minor improvement, but definitely a satisfying one.

📦 Separate Inspection and Packing Stations


The inspection table has been split into two: one for inspection and one for packing. This makes the process much clearer and easier to follow — products now go into crates instead of boxes.
Packing happens at a separate station, which not only simplifies things when an item doesn’t need inspection, but also leaves room for future mechanics and improvements.

🔍 See What’s Inside


You can now see the contents of containers more easily! It’s much simpler to keep track of how many items are stored where, especially those tucked away inside boxes, which used to make organization a bit tricky. No more guessing what’s inside!

🏮Garage Makeover


The garage has received a complete makeover to better fit the game’s world and instantly convey its purpose. The new design aims to capture the atmosphere of 1980s Chinese slums, giving the space a more authentic and immersive feel.
Along with the visual overhaul, objects and lighting have been reworked, and some mechanics got a bit of a personality shift to match the new vibe. But there is still plenty to do, so stay tuned.


So, what do you think about the new garage? Does it give off the right vibe? We’d love to hear your thoughts, what would you add or change to make it feel even more alive? Drop your ideas in the comments!
As for next month... let’s just say it’s going to be mostly about assembling products, but I can’t tell You more 🤫

Factory Life Team

More from Factory Life

Other announcements

All news
Community5 Oct 2026Devlog #16 — Less Manual Work, More Paperwork!Hello, Manufacturers! Another month in the books! We finally wrapped up the AI transporter system. It was definitely a challenge, but I'm really happy with how it turned out—and I can't wait for you all to see it. Things are going to move a lot faster from here on as we head toward Early Access. Also, keep your eyes peeled for a big announcement below, but first... Upgrading the Workshop: New T…Community3 Sep 2026Devlog #15 — Clear Shape 🏭Hello, Manufacturers! 👨‍🔧 This month, we continued working on the NPC AI, and we finally hit a major breakthrough! Alongside that, we’ve been giving the factory a visual refresh and experimenting with post-processing and the overall feel of the new production space. There’s quite a lot to show this time, so let’s get into it and see what’s been happening behind the scenes! NPC AI – Finally Un…Community24 Aug 2026Community Challenge and Giveaway🎮 FreeMind Community Challenge is LIVE! The FreeMind Publisher Sale has started — and we’re turning it into a challenge! 🔥 From now until September 7 at 7 PM CEST , play FreeMind games, join the community and get a chance to win FREE game keys! 🏆 How does it work? It’s simple: 1. 🆕 Play one of today’s Full Releases Play any of these three games that officially left Early Access today : 🏢 T…