Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Super Fantasy KingdomNewsPatch #08: Skip the Tavern, Equipment slots and Lategame Balance
In-game event

Patch #08: Skip the Tavern, Equipment slots and Lategame Balance

Super Fantasy Kingdom · published 1 Nov 2025, 23:47 UTC

All newsPlayers around this dateRead on Steam

Hey everyone 👑

this is the final patch of the release week frenzy. Some great quality of life stuff this time:

The tavern animation has annoyed people after a while, so you can skip it now by clicking on the "Enter Tavern" banner. Then I further improved the armory chances, so you do not gain duplicates as often. And the auto-disabling of special jobs has been removed. It was not necessary anymore now that the descriptions are more clear.

One great idea came from Caidryn in the steam forums. Hero equipment slots are unlocked with total glory now, which should make it a lot more motivating to try another hero. He has the slots you unlocked already, and it helps you to unlock more of them for all other heroes as well.

And then we have the usual improvements in clarity: A new tutorial for fate and the undead graveyard function, the markers are more noticable, and multiple descriptions have been improved.

It does also seem like the balance is finally getting into a better spot. I am so happy to see more of you having fun with the game now, and there also seems to be a lot less frustration. Looking back at this week, I think the progress has been phenomenal. Eight patches with substantial changes in seven days. Also, how we had no big or game-breaking bugs. I rarely talk about it, but this is my first game. I should be proud about that.

I'd love to take this energy and determination into the whole early access period, but I will need your help on the next steps. Please come into Discord and help with suggestions for new and existing content. Do not forget to leave a review, that helps so much. Or share the game on any other way.

But, due to popular demand, I will take it a bit slower now 😅 After all his patience with me, I do want to take Mio on some trips. And I do have a few "I'll do that after release" appointments next week.

Hope you have a great weekend! ːsfk_mioː

Feryaz

New features/QoL:

  • Clicking on the "Enter Tavern" banner skips the tavern animation

  • Hero equipment slots are unlocked by total glory now

  • Further improved armory chances so it's more likely to get one of each first

  • All siege engines have individual coin costs now

  • Added a tutorial for fate selection

  • The graveyard gets explained during the undead tutorial

  • The markers are a lot more noticable

  • Evolution building vanishes if the evolved unit is gone

  • Item Rejuvenation cannot be equipped by mana units

  • Added targeting mode for units that attack a fixed position

  • Curse requirement description a little more clear

  • Undead Hunter upgrade improved description

  • Humans reduced some star requirements

  • Thickets removed flowers so it looks even less like a bush

  • Removed the special job auto-disable thing

Balancing:

  • Paladin increased base damage

  • Bone Golems are slightly slower

  • Demon Spider reduced damage slightly

  • Dragon's fireball does not apply burning anymore

  • Dragon's fireball vanishes on his death now

  • Gyrocopters's bomb vanishes on his death now

  • Magister reduced damage very slightly

  • Phoenix comes 10m closer now

  • A lot of monster adjustments in the last week

Fixes:

  • Fixed Mort last quest step

  • Fixed negative faith maybe

  • Fixed pause menu corpse keyword

  • Fixed training grounds not clickable

  • Fixed experience scroll not clickable

  • Fixed flag mode button vanishing when hovering lumberyard or farm

  • Fixed Crossbowman not displaying pierce stat

  • Fixed Dryad applying water damage instead of plant damage

  • Fixed inactive swarms being hoverable

  • Fixed Humans geologist hut description

  • Fixed fate selection cards border

Join the Super Fantasy Kingdom Community


Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

More from Super Fantasy Kingdom

Other announcements

All news
Community11 Sep 2026Preview: The Variety UpdateHey everyone 👑, It has been quite some time since the last update. The major feature for the next update took quite some time to develop, and I wanted to make sure it's perfect, but I'm very excited to finally be able to share it with you! We will start testing patch #17 very soon as a closed alpha to iron out the new features, fix all bugs, and make sure the balance is suitable for the public…Sale22 Aug 2026Save 50% on Super Fantasy KingdomSuper Fantasy Kingdom is currently 50% off during the Hooded Horse August Publisher Sale ! You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder. Hooded Horse August Publisher SaleSale9 Jul 2026Save 50% on Super Fantasy KingdomSuper Fantasy Kingdom is currently 50% off during the Hooded Horse July Publisher Sale ! You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder. Hooded Horse July Publisher Sale