Greetings Commander,
Xenopurge is now OUT for the Firesquid's sale and to celebrate the beginning of our mission, you can get the game with a unique discount of 30% until December 1st!
Xenopurge is a tactical auto-battler where you command an elite squad remotely, deep in the warzones of Xenowarfare. As part of M.A.C.E. (Mercer’s Advanced Combat Enterprises), your mission is clear: purge all these aliens to keep humanity safe.
The Xeno menace is relentless. To survive, you’ll need sharp tactics, upgraded gear, and a willingness to sacrifice. You’re not in the field, but their lives are in your hands.
In the full release of the game, you have access to:
4 different squads to lead: The Sentinel Strike, The Huntsman Corps, The Synthetic Division and The Bioweave Cell squad, a new squad collecting enemies’ DNA to use bio-modifications and evolve over time while acquiring unique capacities. It’s all about risk and reward!
Full Story campaign;
Additional difficulty levels;
4 variants per squad, offering 16 initial loadouts to choose from;
Additional commands and weapons to deepen tactical possibilities;
The entirety of the story is now playable!
Squad #4 is now part of the game: the Bioweave Squad.
6 new commands exclusive to the Bioweave Squad have been added.
The Bioweave squad collects Biomass from fallen Xenos, and reuses it to make themselves stronger. While their stats are initially a bit weaker, they can use the Biomass to permanently improve themselves. This squad rewards players for taking the fight to Xenos, something I am sure you are all looking for. Be careful, though, getting greedy with the hunt is a sure way to push your luck more than you should.
2 new commander ranks and 2 new challenges to unlock all the Bioweave Squad content.
Every squad now has a total of 4 Variants, offering alternative initial loadouts. Each loadout is unlocked by completing a run in any difficulty with the previous variant. Each variant, besides the first one, starts with a slightly advanced loadout, pushing the squad towards a different direction. However, all variants besides the first will skip the first 3 map missions, ensuring balance is retained. We are hoping through this feature to showcase different builds and playstyles, while at the same time, we offer an option to “kickstart” the run.
We added a warning when you are about to issue Extract, and the main objective is still pending.
Several new interaction points within the room. You get to live like a true Commander now. Adjust the lighting, listen to some music, watch the news, and get caffeinated. All part of a Commander’s daily routine.
Multiple audio improvements.
The mouse cursor will now be hidden if not used.
You can now spend credits to refresh stores.
We removed the pistol from the VIP for better clarity.
The VIP will now always be last in the list of units.
New Ranged Xenos has been added in the game.
Spitter: A ranged xeno strain that maintains distance and bombards targets with corrosive acid projectiles. While dangerous at range, the Spitter struggles in close quarters, where its long-range physiology leaves it slow and inefficient in melee combat. Closing the gap is the most effective way to neutralize its threat.
New Melee weapon: Dataflow Bayonet
New Challenge has been added for unlocking Dataflow Bayonet at Commander rank 4
150 achievements to keep you guys busy
Steam cards
Cloud save
Balancing
The maximum stats you can find on new recruits in the Synthetic Division have been reduced.
Minigun Optimal Range : Long → Medium
Scaling of enemy waves on Difficulties D and E has been reduced.
Power of all Xenos has been slightly reduced.
We have increased the scaling of speed from 0.15 → 0.2. We felt the speed upgrades had fallen more than we expected in the eyes of our community, so we decided to mitigate the nerf we had issued on Speed a few weeks back.
VIP objectives will no longer appear in Elite Missions.
Credit cost of Inject Kinetra, Optivex, and Brutadyne 3 → 2
TRAC Carbine Accuracy increase per kill 3 → 6
Recon has been improved significantly. Units will now recon “as a squad” meaning they take into account the distances the other active reconers have to rooms, ensuring units do not head to rooms that are closer to other active reconers. This has a noticable impact on the exploration speed of maps when multiple units with Recon are present.
Made several fixes to ensure the character/ camera doesn’t move during transitions.
Updated Keybindings for the controller.
Changed the Traditional Chinese Font, it had some issues.
Fixed support for wide monitors.
Fixed a bug causing the game cursor to disappear at the end of some missions.
Fixed an undesired behavior where sometimes the units were taking a lot of time to move from tile to tile when chaning behavior.
Unfortunately, there are still some issues lingering that we are trying to solve. We’ll list them here to save you the hassle of reporting them and how to counter them.
Sometimes the mission map does not load, showing no options to select from.
Sometimes there will be a missing Intel rendering a mission impossible to complete.
Sometimes a soldier will turn invisible.
In both of these cases, closing the game with alt+f4 is suggested. The game autosaves before the mission, so rebooting the game and continuing should generate a new map, solving the issue. That’s obviously temporary till we fix it.
The full release of Xenopurge is, of course, the most important milestone, but that doesn’t mean it’s going to be the last. Our highest priority right now is to resolve any lingering bugs and ensure you all have a smooth experience. If you encounter issues with your save, send us an email at [email protected] describing the issue, and we'll provide a solution.
Then there’s the support for Steamdeck we aim to improve. It is already playable, but we want to see if we can make adjustments to make it fully supported.
And then of course there is more content. There are a few ideas (more than a few to be honest) and systems we have designed and can elevate Xenopurge even further, and we’ll see how we can develop and release them from here on out.
Finally, we really want to thank you all for supporting this project. From the people who have been with us since the playtest, to the people from the Early Access, as well as the newcomers, we thank you. You gave us your time, your feedback, and your patience to help improve Xenopurge in every way possible.
https://store.steampowered.com/sale/firesquidpublishersale2025
Think you're good enough behind a desktop screen? That you have the brain to lead and solve mysteries? Check out our bundle Xenopurge x the Operator!
We're counting on you, Commander!
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