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RegimentsNewsWinds of Change - Pre-Release Notes
Community

Winds of Change - Pre-Release Notes

Regiments · published 15 Aug 2024, 15:17 UTC

All newsPlayers around this dateRead on Steam

The Winds of Change are gaining strength. The DLC release is almost here.
So, let's go through some of the questions.

Release time

The release is planned for 11:00 AM BST / 06:00 EDT / 03:00 AM PDT 16th August.

Price

The DLC is priced at $ 12.99 USD, and most regional prices follow standard Steam currency conversion rates.

DLC Update Process


There are no separate DLC and non-DLC files: everything will be downloaded with the main branch update - you should see version 1.4.0 (or more) in the bottom right corner of the main menu after that.
Purchasing the DLC on Steam will unlock the appropriate content.

DLC Content

As noted above, some of the new content will be available immediately, and some will require DLC purchase:

Main Game Update:

  • Air Assault infantry
  • Air Patrol Tac-Aids
  • Towed mortars
  • New units for existing nations
  • Revised base-game Regiments and Task Forces to include these additions
  • New Maps: 2 completely new - Wasteland and Blumenthal, and 6 alternative versions of the existing maps
  • Revised Ammo System: now with Primary, Secondary, and Squad pools



DLC-only Content:

  • War Paths mode - featuring the highly customizable, procedurally-generated Operations, described in the previous dev log
  • Four new nations:
    • Canada - 3 Regiments, 20 Task Forces
    • Netherlands - 3 Regiments, 17 Task Forces
    • France - 3 Regiments, 19 Task Forces
    • Czechoslovakia - 4 Regiments, 20 Task Forces

  • Plus a new Soviet regiment, representing the Central Group of Forces, stationed in Czechoslovakia - with 3 new Task Forces



Note: War Paths' new features, like Courses of Action and Signal Intelligence, won't be added to existing Operations, as they are balanced around not having those. The unit roster in Operations will also remain largely the same, as the save structure makes changes complicated.

Limitations

As occasionally happens in game development, not everything makes it to the finish line in time.

  • No Air Assault platoons for AI: Sadly, the planning and coordination involved in using those are beyond the current AI architecture. It is the same reason there are no AI Supply platoons. It requires a significant AI rewrite, which I'm planning to do anyway, but may take some considerable time.
  • New Maps aren't set up for Skirmish yet and are available only in War Paths mode. This will be addressed in one of the patches right after the DLC release.

Thanks, and see you on the other side of the release date!

More from Regiments

Other announcements

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Game update30 Apr 2026Hotfix 1.5.41.5.1: - Fixed BTR-D related crash in newly generated Warpaths - Fixed DLC content being available to everyone - Minor localization fixes 1.5.3: - Potential fix for units attacking each other outside of maximum range 1.5.4: - Fixed vehicles with hull-fixed weapons ignoring move orders occasionally - Fixed Kub and Pion not gaining veterancy - Fixed garrison infantry tooltip images - Fixed ATGMs…Major update25 Apr 2026Update 1.5.0The Final Update is out! This one has quite a bit of changes and content and I haven't released patches in more than a year, so brace for some bugs and hotfixes in the coming days. GOG version and demo version will be updated as soon as no critical issues remain. Changelog: · Added UK BG Campbell - FV-432-focused regiment · Added West German Arbeiterkampfbrigade Leipzig - FDR Rebels regiment ·…Community19 Mar 2026Status Update on Final PatchHi all, long time no see! Recap It has truly been a long time, so it's worth to recall where we've stopped. After the 1.4.5 patch back in September ’24 I promised to release the Final Update after a short rest. But frankly I was burned out after working on Regiments almost non-stop since 2016, so the hiatus went much-much longer. I had to figure out things going forward, and try out some ideas…