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Hunt the MuglumpNewsHunt the Muglump is REBORN
Major update

Hunt the Muglump is REBORN

Hunt the Muglump · published 13 Jan 2023, 01:58 UTC

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After a long hiatus, I have returned to finish what I began with Hunt the Muglump. For the foreseeable future I will be continuing to make iterative improvements on this game. Why? Because! I can! And I must. Until now, Hunt the Muglump never truly captured what I envisioned for it. But now with this new update, I am happy to say that Hunt the Muglump is a product that I can feel truly proud of and it is my truest hope that you will enjoy it to. From the brand new SNES era pixel graphics that want to reach out and slap you in the face to the amazing new digital soundtrack composed by my incredible brother, Hunt the Muglump is a great game to pick up any time whether you have just a few minutes to kill or hours of free time.

Here is a list of the updates included in this release:

  • Complete remastering of nearly all in game graphics. New Rooms, New Muglumps, New Hero, and more!
  • All new in game animations including Muglump and Player deaths
  • All new digital soundtrack!
  • The dynamic lighting system used in the original version of Hunt the Muglump has been completely removed. This should resolve a number of graphical glitches particularly on lower end machines
  • Tweaked and streamlined a number of existing features to make them pop like a well oiled machine
  • Fixed a number of minor annoying bugs and glitches

All this of course is only the beginning. I have a roadmap for enhancements that I will be bringing to make Hunt the Muglump a top tier retro-inspired gaming experience. Up next I will be revamping the User interface (menus, etc) along with the reimagining the control layout to be a little more intuitive. During this process I will also be introducing an in-game playable tutorial.

After that I can take Hunt the Muglump in many different directions and much of it will depend on user feedback, but right now the plan is to begin work on new modes of gameplay such as an Adventure/Story mode, a Tower Defense Mode, Muglump mode, and more!

So it is with great pride and pleasure that I unveil the newly repolished Hunt the Muglump to you and it is my sincere hope that it will bring a smile to your face. Thank you for your support.

More from Hunt the Muglump

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Community3 May 2026Hunt the Muglump May, 2026 DevLogAfter a bit of a hiatus, I’m finally getting back into the flow—and this video felt like the perfect place to start. While working on updates for Hunt the Muglump, I ran into a gamepad/input issue that genuinely made no sense at first… the kind of bug where even after years of development experience, you just sit there thinking, “wait… what?” In this devlog, I walk through: What went wrong Why…Game update20 Apr 20267.1.1 UpdateWell update 7.1.0 wasn't the greatest, not going to lie. But 7.1.1 will be amazing :-D I fixed an issue with Gamepad detection that had to do with a conflict between Unity's Legacy Input System and the modern Input System. Also I built a Linux native build so Hunt the Muglump should work great on Steam Deck and Linux in general now rather than having to run through Proton.Game update19 Apr 2026Update notes for build 7.1.0It's been a while since this game received any update. I've meant well but life happened. Anyway, I've removed the iOS controls from the Steam Windows and MacOS builds, updated some of the UI, fixed a few bugs, and overall improved the game experience. Please leave feedback on the Steam Discussion forum if you notice anything that seems out of sorts.