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Dungeon No Dungeon: Tyrant's EndgameNewsKickstarter campaign is approaching! Starting on Saturday, October 21th at 10 AM
Community

Kickstarter campaign is approaching! Starting on Saturday, October 21th at 10 AM

Dungeon No Dungeon: Tyrant's Endgame · published 17 Oct 2023, 10:45 UTC

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Hello, everyone. I am the game developer, Larcen!

After a long wait, we're reuniting once again, and our new game "Tyrant's Endgame" is finally about to meet everyone!

We have initiated a special pre-launch event on Kickstarter. This is not only an opportunity to fund the project but also a chance to create the game together with all of you. It's a crucial moment where we can participate together and influence the game's development process!


Click the link to join our event and get exclusive early-bird discounts!

Thank you for your continuous support. We can't wait to embark on this adventure with you. Let's together write a new chapter in the history of gaming!

Once again, thank you all. Because of you, everything becomes possible.

Larcen, Respectfully Yours

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Community25 Nov 2024"Tyrant's Endgame" will launch on TapTap at 10AM on Nov.30th!Thank you, warriors of Dungeon No Dungeon, for your patience! Tyrant's Endgame mobile version is finally set to launch on TapTap! See you on TapTap at 10:00 AM on November 30, 2024!In-game event19 Apr 2024Corrective Update 2024.04.19Optimization: · Added quantity prompts when selecting pieces in the Wild Brawl selection interface. · Added available prompts for supplies and buildings in the game. · Added prompts for damage numbers, highlighting the attack effects of high damage and high attack speed pieces. Adjustments: · Changed the stacking method of fatigue damage from addition to multiplication. Note: Regarding the Mac…In-game event22 Mar 2024Corrective Update 2024.03.22Fixes: · Fixed an issue where the combo achievement statistics were missing 1 count. · Fixed an issue where the Blood Knight's trample ability would attack its own teammates. · Fixed bugs in the current scouting mechanism. Optimizations: · Optimized the automatic adaptation of the initial map size to accommodate the initial number of pieces, solving the problem of insufficient initial cells. ·…