Thugs in "High Voltage" now have 4 HP to make it more clear they're too strong to oppose them directly.
Bug fixes:
Fixed: Madman in “Between Two Fires” can be shot with a rifle from the tile closest to the scrap grinder.
Fixed: In “Between Two Fires”, with the help of an Energy Drink, it’s possible to reach the shipping container before the doors open, which will prevent a zombie from spawning.
Fixed: The hourglass icon changes its position when the End Turn button is pressed.
Fixed: In "Do or Die" objective indicator doesn't show how much fuel you need to siphon.
Fixed: In "Do or Die" yellow markers don't disappear when enough fuel is collected.