
Hello my Kritters!
Today I'm bringing a quite small update but with a few cool features and a lot of bugfixes.
Thanks to all of you for playing Kritter, finding bugs and giving us feedback <3
Let's dive in.
Kritter Patch note v0.8.13.
When the run is lost, you can now see a back in time effect.
The sound now mutes if you switch focus to something else.
The resource icones in the skill tree panel are now close to the required quantity.
Our amazing 2D intern Maïlys is now in the credits!
The lieutenants no longer get bumped buy explosion.
It's not possible to leave the lobby anymore (a tiny hole allowed you to).
The ragdoll of the defender has been fixed (he was having seizures).
It's not possible anymore to move while dead with the right stick on a gamepad.
The enemis now correctly stop their attack after M.Ark is dead.
The weird invisible in the main tile has been removed.
Fixed a bug where an exploration phase could start instantaneously after clearing a wave.
Fixed a bug where you could be stuck in the tutorial if you'd leave it before finishing it.
Fixed a bug where in multiplayer, client player could not build anything.
Fixed a bug where after a run, the Kritter speed inside M.Ark was the same as outside, which was to high.
Fixed a bug where if you opened the menu while a reward screen was open, after closing the menu you could continue to play with the reward screen open.
Fixed a bug where skipping a dialog would skip three.
Fixed a bug where it was possible to change role selection after being ready.
Fixed a light in the pod.
Fix few errors on VFX.