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Alien Swarm: Reactive DropNewsAS:RD Update - January 1, 2025 "Scavenger"
In-game event

AS:RD Update - January 1, 2025 "Scavenger"

Alien Swarm: Reactive Drop · published 31 Dec 2024, 22:59 UTC

All newsPlayers around this dateRead on Steam

It's 2025, and to start the year off we have a pile of community-requested fixes!

  • Commanders searching for anomalous materials together may find them quicker.
  • Added convar rd_chat_item_messages to opt out of messages about players obtaining items such as medals and crafting materials. (Suggested by Ax-now)
  • Fixed commanders who opted into phase 2 but not phase 1 not being able to see certain informational UI elements in menus.
  • Jacob's Rest: Deima Surface Bridge: Removed marine hints from an out of bounds area. (Reported by typical russian)
  • Jacob's Rest: Deima Surface Bridge: Extended triggers on the bridge upwards to avoid players being able to accidentally jump jet over them and have infinite spawners never turn off. (Reported by WTF-8)
  • Jacob's Rest: Deima Surface Bridge: Added an incorporeal ceiling in first and third person over the building where the first hack occurs.
  • Jacob's Rest: Rydberg Reactor: Fixed missing rangers during the final holdout. (Reported by WTF-8)
  • Jacob's Rest: Rydberg Reactor: Fixed a spot where marines could jump jet to their death. (Reported by WTF-8)
  • Jacob's Rest: Rydberg Reactor: Extended escape area to the entire area beyond the last door. (Reported by typical russian)
  • Reduction: Silent Station: Fixed missing aliens during the final holdout. (Reported by WTF-8)
  • Reduction: Fallen City: Fixed a potential soft lock when skipping the skyscraper. (Reported by WTF-8)
  • Reduction: Stowaway: Fixed the door opening sequence at the start of the mission being delayed if the door was not damaged. (Reported by WTF-8)
  • Reduction: Inevitable Escalation: Fixed a spot where marines could die while watching the final cutscene. (Reported by WTF-8)
  • Area9800: Landing Zone: Fixed the exit being accessible via jump jets before the door is open. (Reported by WTF-8)
  • Area9800: Power Plant's Cooling Pump: Fixed the escape area not being treated as an escape area until all other objectives were completed.
  • Lana's Escape: Lana's Vents: Fixed marine bots taking an unexpectedly long path. (Reported by WTF-8)
  • Lana's Escape: Lana's Maintenance: Fixed an invisible wall with grenade collision at the northeast end of the map when the camera is rotated. (Reported by WTF-8)
  • Operation Cleansweep: U.S.C. Medusa: Added protection against the doors of the main elevator getting stuck.
  • BioGen Corporation: BioGen Labs: Fixed tech marine requirement not being properly removed after the last hack. (Reported by WTF-8)
  • Research 7: Jericho Mines: Fixed hitbox for lava being too large. (Reported by WTF-8)
  • Tilarus-5: Yanaurus Mine: Fixed an invisible wall with grenade collision. (Reported by WTF-8)
  • Tilarus-5: Forgotten Factory: Fixed a broken door suggesting players weld it. (Reported by WTF-8)
  • Tilarus-5: SynTek Hospital: Fixed a broken door suggesting players weld it. (Reported by WTF-8)
More from Alien Swarm: Reactive Drop

Other announcements

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