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Desert RevenantNewsHotfix 1.1.2
Game update

Hotfix 1.1.2

Desert Revenant · published 14 Jan 2023, 20:07 UTC · build 10323645

All newsPlayers around this dateRead on Steam

Hello! Here are some quick fixes for the 1.1.2 Hotfix:

Bug Fixes

  • Fixed a bug where the Seer could not get random cards from the random encounters.
  • Fixed a visual bug that would not highlight the curses when scrolling through the Leaderboard.
  • Fixed a bug where the Dynamic text of some spells with multiple targets would not be correctly displayed.
  • Updated Berserk and Emerge tooltips.

We are now focusing mostly on some other performance and Quality of Life aspects of the game (Including UX/UI), and start updating the game during these rolling hotfixes, which should be out every now and then!

We will also soon release a new Dev update to discuss our next Major patch with the introduction of the new Character and some of our Milestones. Stay tuned!

More from Desert Revenant

Other announcements

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Community25 Feb 2026Desert Revenant 2 – February Development UpdateWe’ve just published a new development update for Desert Revenant 2: The Reawakening following its first public playtest! The update covers structural improvements to progression, desert encounters, and map decisions based on player feedback. If you’re interested in how the sequel is evolving, you can read the full devlog here:Community4 Feb 2026Desert Revenant 2 Playtest Ongoing (Until Saturday)We’re currently running a limited playtest for Desert Revenant 2: The Reawakening, active until Saturday. This is an early, balance-focused test with a strong emphasis on combat flow, minions, and progression pacing. If you’d like to jump in and help shape the sequel, you can join others by requesting access here: Thanks for all the continued support! Excited to keep building this together!Community20 Jan 2026Desert Revenant 2: The Reawakening Playtest Coming SoonWe’re preparing the first in a series of focused playtests for Desert Revenant 2: The Reawakening. This initial playtest, coming later this month, will be limited in scope and focused primarily on: • Core combat flow and minion interactions • New systems and progression pacing • Early balance and difficulty tuning This is an early, balance-driven test, and additional playtests will follow as we…