
Weāve been busy wiring up achievements in HAM: The Game, and theyāre exactly what youād expect from a factory that punishes confidence.
Some are simple.
Some are skill-based.
Some will absolutely end friendships.
Hereās a small preview of what youāll be chasing š
Travel 5 meters
Everyone starts somewhere.
Some of you⦠wonāt make it much further.
Score a basket in one of the Downtown map variants
Is this useful? No.
Is it necessary? Also no.
Are you still going to try it mid-shift? Absolutely.
Collect 15 snowflakes on Santaās Grotto
Nothing says productivity like stopping work to chase snowflakes while the quota burns.
Collect 15 Zaboās on any map
You could focus on deliveriesā¦
Or you could become the Zabo Guyā¢.
Use all 4 backpack items in a single day
Planning. Adaptation. Panic.
Usually in that order.
Beat one of the Wild West map variants
Dust. Speed. Panic.
Probably yelling.
Grab 100 ingredients in a single day
Congratulations.
HR still wonāt remember your name.
Reach $800 quota in a single day
This is where things start getting serious.
Mistakes become expensive.
Reach $1000 quota in a single day
Perfection.
Coordination.
Pure factory madness.
Beat the Medium difficulty boss
You survived long enough to get noticed.
Thatās⦠not necessarily a good thing.
This is just a small slice of what weāve added, and yes, some achievements exist purely to tempt you into making bad decisions.
š Wishlist HAM: The Game
š Start planning which achievements youāll pretend you didnāt care about missing