Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Nights Haunting: SourceNewsSoupy Source Code Stimulation
Community

Soupy Source Code Stimulation

A Nights Haunting: Source · published 13 Apr 2025, 18:55 UTC

All newsPlayers around this dateRead on Steam


This update brings quite a bit from the sourcemod side of development since its been a little while.

- from what i recall weapons got a tid bit of further work for now fixing a few more issues
- i coded in view model texture over lay functions into the source engine which use blood textures.
-- these wipe after death, health pack, or new weapon pickup(i think) with room for work.
- i coded a material textured vgui based hammer editor driven keypad source code function.
- i changed the speed to which you climb ladders its alot slower now sorry(also forgot to code a holster sequence for traveling the ladder ill do that next round maybe)
- fall damage has been tweaked finally i think its a little stern right now but from what it looks and feels like it feels like a most humane approach to ending result massive falls thatd normally kill amidst wild gravity variables source engine so it may need to lighten up a bit a pinch still.(furthermore)
- i finally made my way into the hud_zoom.cpp to hack out the overlay materializing features leaving just the hud zoom as plain sight.
- i fixed the weapon_fiveseven not ironsighting which was soooo stupid. it literally was because Fiveseven in one spot was suppose to be written fiveseven instead lol as well as adjusted the ironsight alignments for the weapon.
- along side ^ that i added dual pistols to the source engine hammer editor weapon_dualies.cpp
- i coded a hammer based vgui task list feature to further assist my future item finding game play features.
- and maybe a few other ticks and tocks here and there but yeah.,; till further a'do! dontFORGETdr.N0luvsyew<3

*edit* i just coded a last minute health regeneration function into the player

More from A Nights Haunting: Source

Other announcements

All news
Major update8 Aug 2026AND the SHOW GOES ONIn this update i finally continue the single player storyline and successfully configure an official DLC pipeline to establish downloadable content supply. for a long time ive been relapsing the need for hammer editor time, kind of manifesting how exactly the first level should transition into the second and ive finally mapped it out. Introducing some new mechanics ive been wanting to implement…Game update5 Jul 20264th of JULY Fiire REWORKSIn this update i reworked all of the leaderboard statistic tracking achievements redesigning the data handling pipeline for optimization. It was extremely complicating figuring out how the steamworks backend works and then incorporating the steamworks package into the source engine sdk 2013 multiplayer source code was bonkers. Originally the leaderboard syncing infrastructure would work the sta…Game update4 Apr 2026postIT PATCH notethis update finalizes fixed zombie team player movement perfecting the beta zombie team player class. and also packs a hard coded zombie team player limiter to 1. so there may always only be one player zombie in one game session. this player is only available via teamplay 1.