Machick 2 + Shard Squad Crossover is here! We are pleased to introduce Trina, a unique wind-based chicken created especially for this universe mashup. Get ready to play with the newest character in Machick 2! She runs and shoots wind projectiles at enemies that bounce off the environment, dealing damage to everything they touch.
In addition to the new chicken, we’ve implemented general performance improvements and fixes for bosses and enemies.
VFX: Heavy textures removed
VFX: Fixed wind and water impact effects
Evolution Menu: Fixed bug where relic and legendary wand would activate during skill evolution
Evolution Menu: Fixed inputs stopping after evolving a spell
Pause Screen: Fixed inputs stopping
Auto-Aim: Fixed aim locking on nothing
General: Texture size corrections
Chickens: Fixed Mad Chicken not removing a skill slot
Enemies: Fixed dead enemies flickering at map coordinates (0,0,0)
Enemies: Optimized status indicators (hypnosis, fire, blindness, etc.)
Enemies: Performance fix for jumping frogs' smoke
Enemies: Frozen, Petrified, and Gilded states now handled by shaders
Enemies: Fixed shock colors
Enemies: Optimized death VFX
Enemies: Fixed disappearance when hit by red shock
Enemies: Fixed enemy walking smoke effects
Map 3: Fixed Shadow Boss not appearing
Map 4: Fixed Mushroom Boss explosion bug
Map 6: Fixed invisible hitbox in the environment
Map 9: Visual fix for the Hell Skull
Map 9: Fixed Boss Trident not hitting the chicken
Map 10: Fixed Boss Trident not hitting the chicken
Compass: Fixed incorrect indicator visual
Skills: Fixed missing textures on satellite pebbles
Upgrades: Fixed incorrect name for wind improvement
Upgrades: Fixed long mission descriptions
And other fixes...
We hope you keep enjoying Machick 2 more and more!