
This patch addresses a few issues that were brought to our attention by our alpha testers, particularly focusing on the Portal and Pulse Shield abilities, along with some related fixes and enhancements.
- Added range indicator for Portal ability to display range from "in" portal location to "out" portal.
- Updated Pulse Shield timer to extend the attack timer if the tower selected is under attack.
- Increased Pulse Shield cooldown from 10s to 45s.
- Enemies attacking are immune to Portals teleportation.
- Fixed Pulse Shield occasionally causing enemies to get "stuck" in a stunned state at spawn points.
- Pulse Shield will now be destroyed if the tower it is attached to is destroyed.
- Fixed Portal not properly activating when clicking on paths. Portal should work properly now.
- Portals will now despawn at game end.
- Prevent teleportation of enemies until the "out" portal has been placed.