
Hi, Cropdeckers!
I reviewed the analytics data and found things that are way out of balance. This patch is a first take to fix that. Also, there are some smaller bugs and error fixes.
Ice Cubes should be easier.
Cat has a bigger hand (paw?).
Some cards, especially plants, are a bit stronger now.
Scarecrowstain and Rainy Forecast scarecrows are more viable now.
More storms on Sunny Farm levels.
Other smaller changes and fixes.
⭐️ Ice Cubes can now melt after 3 days. If they do, the tile is watered.
⭐️ Increased hand size for Kovu, the cat, 3 -> 4.
Both analytics and the player feedback show that playing with Kovu was way too hard.
I am not 100% sure about this change, but I want to see its effect. Let me know how you feel about it! :)
More storms will spawn on late Sunny Farm levels.
Small tax rebalance for late levels:
A bit more for level 8.
A bit less for level 10 (final).
Corn yield value 13 -> 14, and bonus value on sunny days 5 -> 4.
Carrot yield value 6 -> 7.
Golden Corn yield value 16 -> 20, and bonus value on sunny days 6 -> 5.
Golden Cauliflower yield value 40 -> 45.
Wheat yield value 10 -> 13.
Yellow Pepper yield value 14 -> 16.
Green Pepper max harvests 2 -> 3
Cabbage yield value 20 -> 22
Legendary Fertilizer energy cost 2 -> 1, but the effect area changed from plus-shape to 2x2.
Golden Pepper yield value 13 -> 12.
Golden Potato yield value 5 -> 4.
Market prices are adjusted to the above changes.
⭐️ Scarecrowstain, on lightning strike hit, will add 2 energy instead of 1.
According to the analytics, Scarecrowstain has the worst level success rate from all the scarecrows. This change should make it more viable, especially with the now increased number of storms on Sunny Farms.
⭐️ Rainy Forecast will spawn more rainy days (+60% -> +100%).
Golden Weekend will increase yield value by 30%, instead of 20%.
Crisis Waterer will now add a Bottle of Water on a new day if the player has less than 100 coins (instead of 50).
Golden Basket will increase extra coins every 30 golden yields harvested (instead of 25).
Dealer (extra hand size) is now rare, instead of common.
Market prices are adjusted to the above changes.
Fixed bugs related to using Beetroot that would draw itself.
Fixed a black screen bug when saving and exiting a run on the reward screen.
Fixed problems with controller navigation in the forge upgrade tree, especially for the hoe cards.
Fixed a few internal errors.
Fixed a small typo in the harvest all button.
Character text bubbles should not appear if the tutorial is displayed.
Adjusted analytics.
Thanks for the warm demo welcome! Over 2000 of you tried it already, and I can't be more grateful 🙏
BTW, I invite you to join my Discord server, where we discuss the future of the game: https://discord.gg/6sB9zeUCph
Best,
– Piotrek