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FabledomNews🏰 Patch 1.06 🏰
In-game event

🏰 Patch 1.06 🏰

Fabledom Β· published 24 Jul 2024, 13:30 UTC

All newsPlayers around this dateRead on Steam

🏰 Patch 1.06 Is Available Now 🏰

πŸ“ Dev Notes πŸ“


Patch 1.06 is expected to be the final patch for Fabledom. Thank you for your support from Early Access to the 1.0 release. We're happy to have you in our community!

New Features

πŸŽƒ FINALLY FINALLY! A Giant Pumpkin and a Puppy in the Dog House 🐢

Fixes

  • Fixed bug where flag lines wouldn't spawn after construction completed and wouldn't play the placing animation if one of the connection points was marked as loaded.
  • Fixed issue where loading a save would break flag lines' animation.
  • Fixed issue where relocating wouldn't reset flag lines properly.
  • Fixed some particle effects that were playing on load even though the game starts paused.
  • Fixed construction progress shader not being affected by cloud shadows and appearing radioactive during winter.
  • Fixed some missions showing a negative relationship effect that shouldn't have.
  • Fixed emissary gnomes event having strange option titles.
  • Fixed issue where missions with no expiration would show a strange tooltip.
  • Fixed issue where locked resources would not be removed when a player throws a wedding.
  • Added restriction on mass destruction of palaces.
  • Added flagline connection points to townhouse well and regular well.
  • Fixed issue where prismatic liquid could sometimes be covered in grass.
  • Fixed issue where buildings wouldn't display their effect range on placement begin, only after being moved by a certain amount.
  • Removed the feedback button (For future bug issues, please write on Discord or in Steam discussions).
  • Fixed issue where musical garden ground wouldn't enable.
  • Fixed issue where clock tower grass would clip.
  • Fixed issue where decorations with foundations wouldn't be displayed before being constructed.
  • Fixed lack of construction ground texture in:
    1. Stockpile
    2. Market
    3. Barracks
    4. Wood bridge
    5. Stone bridge
  • Fixed banks, arc of pigs, flower queen, musical garden and ancient stone guardian using incorrect construction poles.
  • Fixed farm and hospital not having water drop effects.
  • Fixed issue where military overview UI of huge armies would overlap other panels.
  • Fixed windmill missing windows.
  • Fixed several models (added rain and frost effects).
  • Fixed harvest guild decorations clipping through walls.
  • Fixed sign post floating.
  • Fixed issue where Dark Knight's third date wouldn't update properly if fortification level was already at 10.
  • Fixed issue where Ramone's third date would subtract too much happiness.
  • Fixed major issue with happiness where having trolls or dragon active while receiving other happiness bonuses would add their debuff one more time, stacking each time. This fix also addresses old saves affected by the bug.
  • Fixed Bob not being red.
  • Fixed Bob's branches being white.
  • Fixed maze garden not having ground texture.
  • Fixed grass capturing issue on load.

Optimisations

  • Fixed a memory leak related to grass around trees and accessing mesh data for construction.
  • Resolved memory access leaks associated with flag lines.
  • Optimized the rendering process for large amounts of areas simultaneously.
  • Heavily optimized the logic for drawing areas (preview area).
  • Fixed an area rendering issue that caused overdraw on map edges.
  • Optimized shadow casting for certain objects.

Quality of Life

  • Added a setting to toggle muting audio on focus lost, addressing issues where players experienced no sound.
  • Notifications are now colour-coded for improved clarity.


Thank you!

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