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KritterNewsKritter v0.8.17+18 Update Brings More Content and Bug Fixes
In-game event

Kritter v0.8.17+18 Update Brings More Content and Bug Fixes

Kritter · published 25 Nov 2025, 16:14 UTC

All newsPlayers around this dateRead on Steam

Hello my Kritters!

I hope you are all having a great time playing the game! We've received tons of incredible feedback and have been working non-stop on a series of big updates.

The endless mode got a difficulty adjustment to make it truly... endless! We've also polished the UI, improved performance in long runs, and most importantly, fixed some of the most persistent bugs that were negatively impacting the multiplayer experience.

Massive hidden work has been done on the item system, meaning you'll soon be able to discover dozens of new items to improve your character and your base during your run. We also updated our Steam page, and it now reflects much better what the game actually feels like. Feel free to share your thoughts!


🛠️ Patch Note 0.8.17+18 - Tonssssss of fixes!

General

  • You can now see the leaderboard in the settings.

  • The Endless mode leaderboard has been reset as there was a bug on the wave count. The old one has been backed up in case you are curious about your old score.

  • You can see a new leaderboard for speedruns in the settings. Yes, it's coming soon!

Gameplay

  • Act 1 boss "Pepe Rocky" now attacks you right after the end of the cutscene.

  • His skill where he pops multiple rocks in random places now has a 50% increased radius.

  • Chests no longer drop potions, making them much more difficult to find but also making the chests more interesting.

  • If you speedrun a wave and finish it with one to 5 wave speed level, it will be applied to the next wave as well.

  • Client players can now deal damage to the first lieutenant.

  • Enemies can no longer change target more than once per three seconds.

  • Building and upgrading now takes half the time (1 sec $\\to$ 0.5 sec).

Multiplayer

  • The arena chest can now be opened by every player.

  • If the host player didn't unlock the shop but one of the clients did, the shop will now be available anyway for everyone in the run.

  • Fixed a bug where sometimes when a client player was attacking an enemy, it would become invincible (only the host player could kill it). It's fixed!

  • Client players are now in the leaderboard with the right wave count.

Balancing

  • Endless Mode: Difficulty has been increased. For each wave, enemies have 30% more health and deal 15% more damage.

  • Engineer Turrets: The 4th level had a fire rate 10 times too high. This has been rebalanced.

  • The chance to loot a F.A.I.L device is divided by two.

  • Playing in local co-op no longer gives double resource rewards.

  • The "Safety Bonus" item no longer gives double resource rewards.

  • Railguns now have a reduced range.

  • Enemies and chests now drop way fewer potions and F.A.I.L devices.

  • The Defender's heavy skill now has a constant cooldown time from level 1 to level 5 (it was decreasing before).

  • Endless waves can now have Lieutenants in them, making them more difficult.

Graphics & Audio

  • The see-through effect is a bit more effective and brings a nice visibility gain.

  • The see-through effect on the environment now shows the bottom of the object to better understand its volume.

  • New music for the safe phase between waves - a nice and chill synth composition.

  • New music for the shop.

  • Sound effects are globally more audible.

  • M.Ark no longer calls you a "quitter" when you leave the game.

  • Act 1 boss "Pepe Rocky" has his pizza spatula back.

  • The shield item and the attack speed item now have correct 3D models and icons.

User Interface

  • The end of run screen now shows you the items you picked during the run.

  • The end of run screen now shows you the composition of the party with their name and chosen roles.

  • The end of demo UI has been reworked so you have to select an option directly from it to either go back to the pod or start the endless mode.

  • The shop UI now has a cross button to close it with your mouse.

  • A close button has been added to the post-boss UI.

Bug Fixes

  • The Steam leaderboard is now properly working.

  • Fixed a bug where sometimes after defeating the boss, nothing would happen (no engine or teleporter to start endless mode).

  • Fixed a bug where the boss and Pierre would launch all of their skills at the same time.

  • The wandering enemies in the world now properly lose aggro after you escape them.

  • The orbiting saw of the engineer would no longer collide with the player.

  • Fixed a bug where the VFX showing that the player was dead would stay on the ground.

  • Fixed some visibility and collider issues in the main area.

  • Fixed a bug where you could open the menu while the End of Wave UI was open.

  • Fixed a bug where the button to play in local co-op would not be clickable.

  • Fixed a bug where the leaderboard would show the top 10 multiple times.

  • Fixed a bug where the cost of an building upgrade could show you that you had enough resources when you didn't.

  • If a building needed 0 of a resource, the UI would show it red if you didn't loot any of this resource yet.

  • When consuming resources, the UI would show "- - X" instead of "- X".

  • Tracker rockets will no longer collide with M.Ark shield walls.

  • Landmines no longer have a collider that could block the player or enemies.

  • The Skill UI would sometimes lose its border.

  • If you tried to launch a secondary skill or gadget under cooldown while attacking with your primary skill, it would stop it. This is now fixed.

  • Setting screen resolution was not saved and would revert to default at every run.

  • Dead enemies no longer launch their skills.

  • If the shop was open when the wave started, you could open it again during the attack.

  • The arena boss "Pierre" now correctly hits the player with its skills, and he also has sound effects now.

  • The kamikazes now explode as they should (they were not making any damages for a while).

  • The tracker mortar no longer collides with the player.

  • One of the lava zones would give you a damage-over-time effect even when walking on the ground. This is now fixed.

  • The cloning speed item now works correctly.

  • Enemies physics has been improved so they should not get stuck in a weird floating state anymore.

  • The end of demo screen now works in multiplayer.

  • The 6 ways to leave the main tile after the 7th wave have been fixed.

  • If you had exactly 20 blue crystals, you could repair M.Ark indefinitely. Not anymore!

  • Some UIs were not responsive, like the resource UI in the heart or the player's health bar.



Kritter is getting closer to what we want it to be, and that's mostly thanks to your feedback. If you haven’t played the demo yet or joined our Discord, feel free to do it!

https://discord.gg/Yt7vj6K9Yn

See you soon on Kritter: Defend Together (to save M.ark’s a*s).

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