Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Long DarkNewsAnnouncing BLACKFROST: The Long Dark 2
Community

Announcing BLACKFROST: The Long Dark 2

The Long Dark · published 13 Dec 2024, 01:56 UTC

All newsPlayers around this dateRead on Steam

Today we share the first glimpse into the future of THE LONG DARK.

After 10 years of developing the first game, this is a big moment for the team. While we complete the final episode of our WINTERMUTE story mode slated for release in 2025, we wanted to use the platform of the The Game Awards as an opportunity to share our vision for the future of survival games.

We call it BLACKFROST, and it’s the sequel to THE LONG DARK.

Years ago, I asked myself what the future of THE LONG DARK could look like. Despite pouring everything we have into that game, I still felt there were things I wanted to do with the setting, the mechanics, but also things that just aren’t possible within the current game. I knew we would have to build something new, with foundations that could support our grand vision. When we started THE LONG DARK, we had no idea we’d be building it and supporting the community for 10 years. With BLACKFROST, we asked ourselves -- what if we *started* a project as though we knew it would last for 10 years, or even longer? What different decisions might we make?

BLACKFROST builds on a decade of construction, experimentation, and community-informed development of an experience we love dearly. It expands beyond the ego-centrism of THE LONG DARK and asks you, not how far you will go to survive, but how far will you go to survive for others?

The “others” could be other players in co-op, but also other survivors in the world. NPC communities hiding out from the dangers of the aurora, the radioactive “black frost”, and a whole host of new threats they experience in the city of Harmont and the vast wilderness surrounding it. What new scenarios, gameplay mechanics, and stories could such a setting inspire?

We aren’t saying too much more about BLACKFROST at this point, as we are focused on completing our obligations around THE LONG DARK 1. But we hope this early look is compelling and exciting for you. We hope to enlist you in the coming months and years, in helping us build the future of survival games.

BLACKFROST won’t launch until 2026, so this is a very early moment in time for the project. And for those of you who have grown up with THE LONG DARK over the years, BLACKFROST is not the end. It is only the beginning of the next chapter. We see both THE LONG DARK 1 and BLACKFROST co-existing for a long time, with each game having a distinct point of view around the ‘Quiet Apocalypse’. They will be complimentary, preserving the investment of time and money you have put into TLD over the years.

But with BLACKFROST, we are pushing our philosophy and vision for survival forward in ways we could have never believed possible when we first launched TLD back in 2014. We can’t wait to show you more of what we are building. We hope you are as excited as we are!

For now, please take a moment in your busy day to enjoy this view into the new world we are creating for you. I think it is as beautiful as it is dangerous, full of adventure, mystery, and opportunity. A place you want to survive in.

Watch on YouTube

Live together, or die alone. Welcome to the world of BLACKFROST.

Raphael van Lierop

Creative Director
Hinterland

For Media Queries: [email protected]

Media Kit here.

More from The Long Dark

Other announcements

All news
Community28 Aug 2026August Dev DiaryAugust Dev Diary Dear community, Since a bit of rest post Episode Five’s launch on March 31st, the team at Hinterland has been busy working on a variety of things. I’ve been holding off on providing a larger update on our activities as there are a lot of work streams happening right now, including general planning for the future, and I wanted to be able to share some more definitive information…Community5 May 2026Music for The Long Dark, Volume 3, Now Available!Dear players, We’re happy to announce the availability of Volume 3 of “Music for The Long Dark”. This volume includes all the music from WINTERMUTE Episode Four: Fury, Then Silence, Episode Five: The Light at the End of All Things”, and from the TALES FROM THE FAR TERRITORY DLC. The total playtime is 1 hour and 56 minutes, and the soundtrack is now available on Steam mp3 and lossless FLAC quali…Game update23 Apr 2026The Long Dark WINTERMUTE Updated to version 2.24 -- Episode Five version 2.54Hello players, We have just updated THE LONG DARK to: Survival: 2.55 181032 Episode Five: 2.54 181117 WINTERMUTE: 2.24 181038 This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release. Known Issues Spoilers Ahead! The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to…