Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Node MathNewsNode Math - Cluster Select Update
In-game event

Node Math - Cluster Select Update

Node Math · published 24 Nov 2025, 19:20 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

I added a few worth mentioning things from the last update! Some of them you've probably seen already, as I added them successively over these few weeks.

A short changelog below :)

Cluster Select

From now on, you can double-click (LMB) on the node, and all of the connected nodes of the same type will be selected. Along with the node-swap feature (dragging a node from "the node shop" on the selected nodes to swap them), it can be used to reduce the effort needed to maintain your factory without destroying everything over and over on each level up.

Instead, you can create a few clusters of nodes, make output connections from them, and after the goal island level up - select whole clusters, swap numbers on them, and connect clusters differently to special islands with powerful embedded nodes on them.

(Ofc you can reuse parts of previous/other goals formulas differently, like making a big number shared by all goals and using +/- operators to adapt one to another - what fits you best!)

Holding Shift while selecting will add the selected cluster to the selected group; Ctrl - deselect.

Showcase:

I hope it will make your life easier! I like it :)

Endgame rebalance and bug fixing

I got feedback about the endgame (last goal islands) and endless mode (unlocked after finishing all goal islands - 15 levels), that the balance was very bad, and the game couldn't handle big values.

It is ok now :)

I also added a few additional upgrades (like "quiz multiplier rewards freeze"), which are level-locked - you have to level up your goal islands to be able to buy them.

Quiz Multiplier rewards are veeery powerful now!

Performance Upgrade

I changed a few things, so the game is not lagging on the tutorial/hints popups first-time loading, and moving around the main menu/settings (I know it was an issue, especially on some AMD graphics cards). Only game save/load takes some time, but not that long imho.

Other Changes

There were a lot of other changes/bug fixes/improvements, but there are some honorable mentions:

  • Connections to bridges (special nodes that ignore the collision) have a different color now (cyan)

  • The tutorial can be pinned now, so it won't show up randomly at the beginning when you level up or do some things. It is not affecting on-hover hints (for those, you can use the info toggle button "?" in the bottom right)

  • Missing on-hover hints added

  • More video tutorials added (they can be accessed from the main menu - big "?" button), also some of them are forced in specific parts of the game (special islands video)

  • You can copy selected nodes by right-clicking on them - it may be useful if someone is playing without a keyboard

  • Resources (numbers) are grouped when you pause the game (SPACE pause the game), so it is easier to see what is going on underneath without disabling the resources view (foldable menu at the top of the screen)

  • Bug fixes like phantom nodes/connections on undo/redo, ui missclicks (sometimes other buttons under tutorial view were clicked by accident) etc

  • Oh, and I fixed some random hardware-dependent crashes that I didn't see on my machine (thanks for letting me know!) and added a post about Troubleshooting: https://steamcommunity.com/app/3648370/discussions/0/687489892274428841/

And that's all for today! Thank you very much for your feedback, and if you have more suggestions/bug reports, feel free to let me know on the Steam Discussion or my Discord server!

Discord: https://discord.com/invite/sfgr7YCv2z

Let me know what you think about the changes!

Have fun! :D

More from Node Math

Other announcements

All news
In-game event2 Nov 2025Node Math - v1.2.0 - Big Performance Improvements!Hello everyone! I have some news for you :D How was the first week? Thank you all for your feedback in the first week after release! I had a lot of suggestions, bug reports, and nice conversations with a lot of players on my Discord server and Steam Discussions :) As a dev, I am very happy with how it goes, and I am committed to making the game the best I can! That's why the feedback is very im…