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TerraTech WorldsNewsPatch Notes for Update 0.6.9
In-game event

Patch Notes for Update 0.6.9

TerraTech Worlds · published 24 Nov 2025, 12:09 UTC · build 20914770

All newsPlayers around this dateRead on Steam

Hi there prospectors,

Welcome to another update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.

Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.

Resource harvesting progression

  • The current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers.

    • Basic Resource Laser

      • The starter tool

      • Lowest power and yield

      • Can harvest Hematite (Iron), trees and Quartz

    • Tier 2 Wide Gauge Resource Laser

      • Available for purchase from the Forest Trader

      • Slightly improved power and yield

      • Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources

    • Tier 2 AMP 'Sirocco' Laser

      • Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser

      • Has similar attributes to the Tier 2 Wide Gauge Resource Laser, but has a longer range for combat

    • Tier 3 Magma Arc Resource Laser

      • Available for purchase from the Swamp Trader

      • Mid tier power and yield

      • Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources

    • Tier 4 Sunfire Prism Resource Laser

      • Available for purchase from the Polar Trader

      • High tier power and yield

      • Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources

    • Tier 5 GigaVolt Resonator Resource Laser

      • Available for purchase from the Desert Trader

      • Highest-tier power and yield

      • Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources

Improvements to UI/UX (work-in-progress)

  • The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game.

    • Tech Cargo panel width has been reduced in size

      • Reduced from 8 cells across to 6 cells.

      • Cell height of storage containers updated accordingly.

      • Inventories from previous game saves should auto-arrange to the new layout.

    • Tech Cargo block info panel now replaced with prompt to see more information via "L Show in Xpedia"

      • Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo.

    • Storage panel width has been reduced in size

      • Reduced from 4 cells across to 3 cells.

    • Block inventory pagination has been replaced with scrolling.

    • Reactor Load panel has been reduced in size.

  • Controls for cloning a block now appear in the button prompt ribbon.

  • In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.

  • When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.

Blocks

  • When blocks are picked up from the ground (not from a structure or Tech), right mouse button now sends them to storage or cargo, if storage isn't available.

  • The 5 ramps from the Large Platform block variant group have now been moved into a separate Large Ramp group.

    • Some ramps are now given to the player towards the end of the onboarding.

  • The ramp from the Small Platform block variant group has now been moved into a separate Small Ramp group (of 1).

Quality of life improvements

  • Players are now told when no cargo space is available to receive the Bootstrap Power Generator if they happen to fill it up beforehand.

Game balancing

  • Initial enemy Techs are now less likely to flee.

  • Reduced the toughness and damage of swamp enemies by 25%.

  • Removed grenade launchers from all regular swamp enemies.

  • Stack sizes for structure blocks has increased from 25 to 100 across all game modes.

Bug fixes

  • The following bugs should now be fixed in this update:

    • Structure blocks can be duplicated when a block dropped, when one underneath is removed, can be collected by driving into it, but there's also a structure block crate that can also be collected.

    • Block variant selection doesn't work properly in the Blockpedia.

    • The Tech Yard hologram doesn't always show.

    • If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.

      • The game now retroactively recognises the completion of this objective.

    • When Block Crafting is selected in the game settings, there are multiple mentions of "licensed blocks."

      • Alternative text messages are now displayed that don't mention "licensed blocks."

Until next time, Prospectors!

- The TerraTech Worlds Team

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