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Dark Atlas: InfernumNewsRelease Notes for Patch #1
Game update

Release Notes for Patch #1

Dark Atlas: Infernum · published 24 Nov 2025, 21:10 UTC · build 20912975

All newsPlayers around this dateRead on Steam

Today we are releasing the first patch for Dark Atlas: Infernum, which includes a more balanced Prologue, QoL improvements, and fixes for several bugs that we missed before launch.

We leave you with the patch notes:

[ Added ]

  • A couple of save points have been added to the Prologue.

  • Added clues for the first time you can use the Clypeus.

  • A new musical theme has been added during a cutscene in Chapter 3.

  • Death phrases have been added in chapters 2 and 3.

  • Inactivity phrases have been added in chapter 4.

  • A new save point has been added in chapter 4.

[ Changes ]

  • Depth of Field will now be disabled in the EndGame Cinematic.

  • The visibility of access to the Calavernary in Chapter 1 has been improved.

  • The visibility of the Chess Pieces Chest in Chapter 2 has been improved.

  • Increased volume when rotating the rams in Chapter 2.

  • The position and rotation of all save points have been adjusted.

  • Removed a couple of unnecessary interactions in Chapter 2.

  • The VFX when unlocking doors using the Clypeus will now only be displayed once.

[ Fixes ]

  • Radio Subtitles will no longer reappear if you resume the game outside of radio range.

  • The "Continue" and "Load Game" buttons will now be hidden when all saves are deleted.

  • Fixed an issue with persistent values when exiting the options menu using the Escape key.

  • Fixed an issue that caused some events not to trigger when using the Clypeus.

  • Fixed an issue that allowed the player to move with the inventory open.

  • Fixed an issue that displayed a phrase in Spanish when using English subtitles.

  • Fixed an issue in Prologue where a collision would reactivate after loading an autosave.

  • Fixed an issue in Prologue where starting a cutscene while crouching caused the player to noclip into the void.

  • Fixed an issue in Chapter 2 that causes “Head Bob” setting to be reactivated after exiting a puzzle.

  • Fixed an issue in a Chapter 2 cutscene with screen resolutions higher than FHD.

  • Fixed an issue in Chapter 3 that prevented players from entering the bathroom after loading an autosave.

  • Fixed an issue in Chapter 4 that caused players to have to return to the main menu after dying in order to continue the game.

  • Fixed an issue in The Estate where the Spanish voice cut off before the end of a cutscene.

  • Fixed several visual glitches during the credits.

Thanks for playing Dark Atlas: Infernum!

~ Night Council Studio

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