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NebuLeetNewsDevlog: roadmap status update 5
Community

Devlog: roadmap status update 5

NebuLeet · published 23 Nov 2025, 20:20 UTC

All newsPlayers around this dateRead on Steam

The release is getting closer!

I am planning to ship the v1.0 version of the game on 3rd of December. It's not going to be a GOTY-level edition for sure, but I will follow it up by updates to make it real good.

Programming

Reworked vessel-vs-drone handling in several commands. Instead of having a kludge YES/NO parameter in some and special mode in others, a new FILTER prefixing command can be used now.

Added a line drawing primitive for debugging. Also added multi-color support for other drawing primitives (numbers, circle).

Color-based commands are now have their color components in 0...255 range instead of 0...1.

Added a new command that allows cross-vessel communication using LED colors.

Software bundles now have an information window listing every command it unlocks, along with documentation.

Implemented some debug simulation options.

Equipment

  • Weapon - Charge Gun - the first chargeable weapon. Charge longer to deal more damage
  • Weapon - Lance - another chargeable weapon. A powerful beam that burns everything on its line of fire
  • Weapon - Chaosling Pod - a drone launcher with drones carrying a Chaos Cannon each
  • Weapon - Hellfire Missiles - a new high-end missile launcher
  • 2 new body parts
  • 3 new engine parts
  • 1 new wings part
  • Added many more colors for all part categories

Campaign

Implemented more campaign start options + a custom difficulty setting.

  • 1 new quest
  • Cult Armada is now more dangerous if not taken care of in time
  • Radar 2 research is no longer required for Cult Detector science project
  • Added more Cerebra carrier designs (3)
  • Implemented a quicksave/quickload (F5, F9)

UX

Made it possible to browse multi-form weapons info.

Reworked sandbox arena vessel picker to a much more convenient one.

  • Made negative effects have separate icons (reputation decrease, power decrease, etc.)
  • Mission level (difficulty) is now yellow/red colored if it's considered too dangerous

Steam

  • Added the first batch of achievements (18 + more to come)
  • Added Steam Cloud saves support

Misc

Added settings to the game. Video, gameplay, Steam integration, and even key rebinding.

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