
The release is getting closer!
I am planning to ship the v1.0 version of the game on 3rd of December. It's not going to be a GOTY-level edition for sure, but I will follow it up by updates to make it real good.
Programming
Reworked vessel-vs-drone handling in several commands. Instead of having a kludge YES/NO parameter in some and special mode in others, a new FILTER prefixing command can be used now.

Added a line drawing primitive for debugging. Also added multi-color support for other drawing primitives (numbers, circle).

Color-based commands are now have their color components in 0...255 range instead of 0...1.
Added a new command that allows cross-vessel communication using LED colors.

Software bundles now have an information window listing every command it unlocks, along with documentation.

Implemented some debug simulation options.

Equipment
Campaign
Implemented more campaign start options + a custom difficulty setting.

UX
Made it possible to browse multi-form weapons info.

Reworked sandbox arena vessel picker to a much more convenient one.
Steam
Misc
Added settings to the game. Video, gameplay, Steam integration, and even key rebinding.
