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A Fishy RPGNewsA Fishy RPG Update #4 - Release
Major update

A Fishy RPG Update #4 - Release

A Fishy RPG · published 15 Jun 2025, 23:07 UTC · build 18876135

All newsPlayers around this dateRead on Steam

Hello, hope everyone is doing alright!

I’m happy to announce a new update for A Fishy RPG and the official release of the game coming within the next few hours. Since the beginning of development, many things have changed, and the game has gradually shifted more towards story development rather than pure fishing mechanics.

Doing a quick summary, from the first version of A Fishy RPG to the current one, the main changes were the following:

  • A greater focus on the development of the game’s story, with the introduction of two alternative endings, one being the “true ending”, and less on fishing itself. Likewise, a stronger focus on faster and more objective gameplay;

  • Fishing has, in this sense, become more of a tool to upgrade your characters. However, I kept the original idea of the Legendary Fish, with the introduction of Steam Achievements for each of the 16 fish, which can only be caught by exploring all the caves in the game;

  • Regarding the characters, a key point was the introduction of different abilities for each of the four available ones: higher attack, higher defense, speed, etc.;

  • Finally, more specific and design-related changes, such as improved sprites (especially for the surface level), addition of sound effects, bomb explosion particles, etc.

Regarding the latest version that was just released, here are the main changes:

  • Fixed when leaving the first ending and returning to the menu, it was still triggering that first ending;

  • Fixed Satan’s first line not appearing in the final level;

  • Fixed true ending text was not appearing;

  • Now the book of legendary fish (which appears when clicking the book) shows all the fish, regardless of whether you’ve caught them or not. You can track if you’ve caught the legendary fish through Steam Achievements;

  • Regarding the save system: as discussed in the last update/post, the idea to remove the save function was born from the intention to encourage unique playthroughs (meaning to finish the game in one sitting), which now can be completed in less than an hour, both endings included. However, the FISHING ROD and GUN upgrades remain even if you die, allowing for new, faster and easier unique sessions. I hope this works well and that you enjoy it;

  • Added particles when the bomb explodes;

  • Rebalanced stats/characters and made leveling up easier;

  • Fixed the Steam Achievements that were not working since the last update. My sincere apologies for the delay.

The price of A Fishy RPG remains the same, that is, $0.99. I am also announcing that A Fishy RPG will participate in the Steam Fishing Fest. That’s it for now. I hope you enjoy the final result, have fun, and manage to finish A Fishy RPG in the best way possible. As always, thanks for the support!

LGV

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Major update4 Mar 2023A Fishy RPG Update #3Hello! We're happy to announce that the new major update for A Fishy RPG is already live! Now each of the four protagonists of A Fishy RPG have a unique abilitiy that can help you through your journey. Also, huge changes were made on the design of the game, giving it more detailed and animated sprites - the vast majority of changes were made on the first world (surface). Some important bugs, su…Major update4 Mar 2022A Fishy RPG Update #2 + Steam AchievementsHello! Hope everyone is okay! We're happy to announce that we've just released A Fishy RPG v1.2, the second Major Update! In this version, we focused mainly on the story, aiming at finalizing the core lore of the game and the two possible endings, but we also added a lot of other things. Check the list below: 1) Legendary Fish *Before this update, the game had 3.000 procedurally generated fish,…Major update18 Nov 2021A Fishy RPG Update #1Hi! We're happy to announce the first major update of A Fishy RPG (v1.1). Here is the summary of the content: GAME BALANCING In order to offer a more enjoyable gameplay, we changed a few things about the game's level and point reward: · Player now begins of 3 points (pts) instead of 2; · Player now gains 3 points (pts) per level, instead of 1. This is not final yet, and we hope to hear some fee…