
This includes Builds 137-163/V0.5A-0.5Z
THIS IS THE PLAYTEST UPDATE
Added:
-AnimalMinds (Modular Animal AI system)
-Better "Feel" for hand weapons
-Ricochets on larger caliber weapons
-Oil systems now save
-Crude Oil can be refined into Lubrication Oil
-Proper Water Caustics
-More Dedicated Server Mod Support
-Falling Trees
-Animal Corpses
-Animal Skin Item
-Sidemap_20 Construction has begun (Playable, <10% Complete)
-New Jungle Bush types
-New Grasslands Tree
-Beds (Respawn Points)
Changed:
-All projectiles now use an armor penetration simulation
-Hotbar looks
-Animals now use "AnimalMinds" Implementation which is now a very complex system of behaviors
-Players will now take damage after suit temp goes above 40C
-Revamped crate system
-Default Dehydration 0.5->0.25
-Default Hunger rate 0.2->0.15
-Jungle Tree leaves
-Several Hud Elements to make the Playtest look better/more user friendly
-Changed how the Oil Surveyor operates
Continuing:
-Larger scale ship testing (Destroyers and Submarines, state on release, if incorporated at all, is still unknown... They are fun though!)
-Alien Development
Fixes:
-Backend performance tuning (3-5% increase in FPS)
-Biome glitching were sometimes heat would be applied/taken from all clients
Modding Updates/Details:
Currently Mods Can:
-Create Full scale maps with custom assets
-Mods with custom Items and assets
-Creature Behaviors
What's Left:
-A straightforward way to add tools (Guns, Pickaxes, etc.)
-Modding of Ships
-Modding of Animals other than Behaviors
Playtest:
-Release Imminent
-All players start with a beginners kit, consisting of some basic resources and a stone axe
-The Next major playtest update will include skins unlockable only during the playtest, you can earn them right now but they are unequipable