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Desktop DefenderNewsDaily Patch #13 - Performance Improvements, Bug Fixes, and More!
In-game event

Daily Patch #13 - Performance Improvements, Bug Fixes, and More!

Desktop Defender · published 17 Nov 2025, 17:55 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

It's day 13 of daily patches, and this one's focused on quality of life, performance improvements, and bug fixes!

Tomorrow will mark day 14 of daily updates, and I'm going to stop doing these after tomorrow so that I can properly focus on the next big content patch! Read more about it here.

Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!

Anyways, below are the patch notes!

  • Fixed some typos in text descriptions

  • Reduced the fade duration of projectiles at the end of their lifetime to reduce confusion regarding hitboxes

  • Fixed error that made the "Jupiter" loot have the same icon as the "Steady Hand" loot

  • Fixed bug that made it such that if you were holding down the mouse button on an upgrade to buy multiple of them, it would make all of your projectiles only do 1 damage until you let go

  • Improved performance on the "Heart" weapon by optimising the self-orbiting behaviour physics

  • Improved performance on the "Orbit" weapon by optimising the orbiting behaviour physics

  • Reduced projectile lifetime of Blue Hole and Heart to improve performance

- Conrad, Lead Developer

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