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Fracture FieldNewsBalancing and Hotfixes - v1.0.1 - 3,600 Peak Concurrent Players!
Game update

Balancing and Hotfixes - v1.0.1 - 3,600 Peak Concurrent Players!

Fracture Field · published 21 Apr 2026, 05:43 UTC · build 22880400

All newsPlayers around this dateRead on Steam

First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.

I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.

Here's what's changed:

  • General Improvements

    • Added the ability to place bombs by right-clicking (RMB)

    • Added a toggle to hide achievement popups in settings

    • For rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the data

    • Added a warning about the Quarry Foreman having Core Fragment upgrade costs

  • Balancing

    • Softened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get through

  • Bug Fixes

    • Drone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)

    • Health scaling for Obsidian+ had an unintentional large jump

    • On wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issue

    • Currencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press

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