Hey all. Thanks so much for playing the demo so far. It's been great hearing everyone's feedback.
I've updated the demo build to v1.9 (1.8 was a small fix from 1.7) with numerous fixes including:
Decreased the size of numerous hazard hitboxes to make certain areas easier to navigate
Fixed monkey enemy cymbal model being flipped
Enemies can no longer hit switches to interrupt puzzle rooms
Inputs can be reset to their defaults
Outlining and generally highlighting "enemy stun" to make it easier to know when they're vulnerable
Pressing "action" on save panels will no longer result in a save screen menu, until you leave and return to the panel - helps with allowing "dashing" off of panels
Thanks,
Jamie