Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower Petroleum PlaytestNewsTower Petroleum Playtest v2025-11-19-1
Major update

Tower Petroleum Playtest v2025-11-19-1

Tower Petroleum Playtest · published 19 Nov 2025, 13:15 UTC · build 20860724

All newsPlayers around this dateRead on Steam

Today we have published our biggest upgrade for the Tower Petroleum Playtest yet -- as always our Playtest is publicly open, so you would automatically get access to the game when you click the "Join the Playtest" button.

We are proud (pun intended) to present you...

Heroes' Abilities

Hero cards now have activatable abilities:

These abilities are activated by the player, have a cooldown, and recharge only when a wave is active. Once the ability is fully charged, click the hero's portrait with left mouse button and it will activate:

Click the portrait with the right mouse button and the hero's turret would be selected

Camera Zoom

We've listened to your feedback and have implemented the camera zoom feature. Zoom in/out with a mouse wheel, move camera by holding the right mouse button and dragging the mouse.

New Cards

We've added 10 new cards to the roster, resulting in 39 distinct cards already available. We've also added new type of the ability cards: now there are abilities that are applied to a specific turret, not to the whole gameplay area.

  • Extend the number the modules you can insert in the turret;

  • Strategically plan your progression by playing a card, that would make all turrets deal additional damage the next wave;

  • Dismantle a turret and get petroleum of it;

  • Augment your turret with petroleum booster and make it deal the more damage the more petroleum you have in the bank;

  • And many more.

Play by yourself and see what this upgrade brings you.

New Drafting Logic

We are improving the "cards" component of our game, so we've revamped the card drafting logic a bit. Now you are guaranteed to have at least 3 cards in the beginning of any wave. Don't wait -- play your cards now.

UI and UX Updates

We've worked on the various UI elements, trying to make the vast amount of detailed information more readable. The authors are pretty hardcore gamers, and we want our game to be playable in Excel -- just fill in the numbers and find the best combinations. We provide you with necessary information to accomplish that.

The card details are now automatically shown when you hover mouse over the card. If you don't like this behavior and want the "old" way, where you have to explicitly click a button, -- you can turn this back on in the options.

New Boss, New Enemies

In addition to our old friend Horrifier, who slows down turrets as he passes by them, we now have the second boss: Pipadaer. This guy would stop and spawn new enemies as he traverses the map and rush towards the top once he's spawned all his children.

And the new "regular" enemies, but with some special behavior:

  • Rusher would temporarily rush towards the end once he loses a certain amount of health.

  • Berserker would rage and move faster the less health he has.

  • Leaper would jump over the obstacles and turns.

All our abominations have 3 armor types, so plan your turrets' layout wisely!

Other Notable Changes

  • Vasia has redrawn all enemies, towers and turrets. Making our game approx. 83% more beautiful according to our science-backed research.

  • Costa has rebalanced the game many-many times, so new challenges await. Beware the game is still pretty demanding, so if you've feeling uncomfortable with the difficulty curve -- feel free to create a profile with Normal difficulty to test your strategies.

  • We've also worked on the game window management, so the borderless and windowed modes should work much better now. The game would also better support non 16x9 displays.

  • And -- of course -- various bugs have been fixed.

Final Words

We would LOVE to hear your feedback, literally anything you have to say. Drop your comments here, fill-in the short questionnaire, join our Discord -- glad to hear from you in any media.

xoxo,

Proud Turkeys Team

More from Tower Petroleum Playtest

Other announcements

All news
Game update5 Sep 2026Update Notes for v2026-09-05-1**Devlog Day 167-- Achievement arrive** Our daily update for the Playtest version. The v2026-09-05-1 build is live and open to everyone. We release a feature that was in development for quite a long, but today finally cleaned up and finished it: achievements. Yes, we have achievements in game now, they are not wired to Steam achievements yet (I don't event know i Playtests can do that at all),…Game update4 Sep 2026Playtest v2026-09-04-0 UpdateWe have small updates today: · Fixed a crash reported by one of the playtesters, when monsters reach the end of the path (thanks!) · New auras for Horrifier and Healer enemiesGame update3 Sep 2026Update Notex for v2026-09-03-0Today we have: · better Codex UI for Pyro Lance turret. Harry's turret behaves a little bit different, compared to the other and has some specific parameters. These were already wired to the turret description screen in game, now they are in Codex as well. You can also preview the values depending on yout Ignition level -- review and decide if it's worth keeping it and make Pyro Lance powerful,…