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Loafing TownNewsLoafing Town V1.0.5 Update Patch
Game update

Loafing Town V1.0.5 Update Patch

Loafing Town · published 15 Nov 2025, 07:47 UTC

All newsPlayers around this dateRead on Steam

New Features:

  • Added Goblin Quick Locate button to the left of the Chaos Bar - one-click tracking of Goblin Thief

  • Hovering mouse over Hero portrait now displays their class information

  • Added Quick Sacrifice button to Hero info panel - send Heroes directly to the Altar

  • Info panel now supports dragging to grab and restore Heroes

  • Hero portraits now support drag and grab functionality

  • Added rule explanation for "Keeps Highest Rarity" sacrifice results in Instructions interface

Major Changes:

  • Removed manual party formation and follow functions, replaced with patrol mode system

  • Two patrol modes now available in Settings: Free Patrol and Limited Patrol

    • Free Patrol: Heroes patrol randomly across the map with no range restrictions

    • Limited Patrol: Heroes patrol within a limited range based on building location; patrol ranges vary slightly between buildings, click buildings to view patrol range

  • Monster AI now automatically seeks the nearest building and patrols around it

  • Adjusted collision detection and patrol ranges for Heroes and monsters

Optimizations:

  • Gold Storm now drops Glory

  • Champion event optimized: can now be triggered by both time passage and Hero burial (previously only burial), and Champions now drop Glory

  • Reduced Glory requirements for upgrading Residence and Academy to Level 4

  • Reduced overall gold cost for Hero recruitment

  • Goblin Tax Station mechanics optimized: no longer deducts additional gold, instead provides bonus to all gold income

  • Altar sacrifice stack limit increased to 10 (upgradable through Altar upgrades)

  • Audio now mutes automatically when game is in background

  • Localization contributor list added

  • Monster Summon Difficulty ① lowered

  • Egg hatching optimized: if egg genes contain rare Heroes not yet in Collection, probability bonus accumulates with each miss (soft pity system)

  • Increased probability of obtaining three-trait rare Heroes

  • Goblin Thief's regular gold theft rate reduced from 10% to 2%

  • Vertical Sync disabled

Bug Fixes:

  • Fixed Goblin capture achievement tracking errors and trigger issues

  • Fixed collision issue with dead Goblins - Heroes will no longer push dead Goblins around

  • Fixed rounding issue with gold and Glory number abbreviations - now uses floor rounding instead

  • Fixed overly harsh sound effect for one-click collection

  • Fixed "Always on Top" setting not saving after game restart

  • Fixed Chaos value not increasing under certain conditions

  • Fixed currency display rounding issue - now uses floor rounding instead

  • Fixed issue where obtaining multiple Dodge skills only displayed one skill icon

  • Fixed various mysterious bugs

Tips:

  1. We recommend enabling "Always Show Portraits" in Settings for easier Hero management.

  2. To avoid dragging Heroes too far: when grabbing a Hero with left-click, hold right-click simultaneously to drag the screen. (This prevents losing Heroes in crowds)

  3. When the screen becomes cluttered with too many monsters making operations or observation difficult, or when your Heroes aren't strong enough to defeat certain monsters: use the Clear Screen button at the top of the Monster UI to remove all monsters from the field.

  4. Increasing Chaos Level also increases monster spawn efficiency, so if you want to boost your gold-earning speed, don't hesitate - push your Chaos Level higher!

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