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Frontline: Assault Corps WW2Newsv1.0.32
Major update

v1.0.32

Frontline: Assault Corps WW2 · published 13 Nov 2025, 11:17 UTC · build 20782310

All newsPlayers around this dateRead on Steam

HEY FRIENDS! 🌟

Skirmish MODE is finally here (Beta)

**What you can do now:**

- Fight head-to-head against ANY country! USA vs USA, UK vs URSS, or mix it up however you like for endless fun.

- 5 Difficulty levels: Recruit, Corporal, Sergeant, Lieutenant, all the way to Captain. These tweak how the AI moves, attacks, strategizes, and spends resources.

- **Loadout Mode**: Pick your year from 1939-1945 to set the battlefield.

- **Resources Mode**: Low, Med, or High – your call!

- **Deployment**: Auto for quick starts, or Manual if you wanna get tactical.

- **Score to WIN**: Set how many Victory Points you need to claim victory.

**Fresh Features Dropping In:**

- **Assault Zones**: Battle for zone control in Skirmish – hold it each turn for +10 Control Points. Super intense!

- **New Combat Modifiers**: Tracked, Stunned, On Fire, Engine Damage, Turret Damage. They take turns to fix and mess with your units' groove.

- **AOE Damage**: Watch chain explosions when units go boom – satisfying chaos!

- **Smarter AI**: Thinks deeper and gets more aggressive based on difficulty.

- **Unit Deployment by Year**: Jump to 1945 for the full arsenal.

- **LOS Limits for Buildings**: No more shooting through walls – fair play!

- **Chronological Recruitment**: Some units need a few turns to unlock (yellow marker + handy UI popup).

- **UI Polish & Damage Overhauls**: Looks and feels way smoother.

- **Bug Squashes & Tweaks**: Everything's running buttery now.

----------------------------------

Thanks for hanging in there, friends! Drop your thoughts, feedback, or wild ideas below – I'm all ears and ready to tweak based on your feedback.

Right now, we've got 10 maps in Skirmish, but I'm aiming for 20-30 more depending on how much you dig it.

Cheers! 🍻

Ionut

More from Frontline: Assault Corps WW2

Other announcements

All news
In-game event25 Oct 2025v1.0.31Friends, v 1.0.31 is here: · Movement increased: Units can now move multiple hexes per turn (not limited to one) · Pathfinding + LOS improvements: Enhanced navigation and line-of-sight calculations · Extended camera options: Added dynamic camera, follow mode & Combat zoom · Splash damage & incendiary splash damage: New area-of-effect damage types implemented · Exploding fuel barrels: Now deal s…Major update13 Oct 2025v1.0.30Multiple improvements, smooth game performance: -Supply Depot CORE System -Pathfinding Performance & AI Intelligence -Unit Leveling System Extended -Movement Path Highlighting -Splash Damage System (artillery) -Line of Sight Thank you friends, I've been working on this engine a lot and I'm happy to say I finally learned enough programming so I can also code. Hope you enjoy the new version!In-game event27 Sep 2025v1.0.28 & v1.0.29v1.0.28 · Increased panning speed for mouse and "WASD" · Camera improvements · Added voiced selection sounds in each faction's language · v1.0.29 · HDR Support · New smoother render (Linear from Gamma) · Simplified objective on map CALAIS(4) · Fixed recruitment bar · Fixed - Center screen selection bug · Various Balancing, tweaks, and bug fixes Cheers, friends!