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CleanFallNewsCleanFall EA Hotfix #2-bug fixes & optimizations and what I am working on
Game update

CleanFall EA Hotfix #2-bug fixes & optimizations and what I am working on

CleanFall · published 16 Aug 2025, 19:49 UTC · build 19590793

All newsPlayers around this dateRead on Steam

Hey everyone, here’s another quick patch. I was planning on waiting a few more days to push, but there were a couple of larger problems that needed to be addressed quickly.

As the whirlwind of launch slows down, updates will become a little sparser as I focus on expanding the game’s content while fixing some of the more complex issues in the game.

I will also be working on a roadmap for CleanFall’s early access, so there’s that to look forward to.

Here are the patch notes:

  • Your language selection is now saved when quitting the game.

  • The game now saves your selected difficulty.

  • Fixed pathfinder cooldown UI alignment for some resolutions

  • Fixed a bug that caused armor to not work after entering chapter 2.

  • Armor can now stack and be dropped.

    • Armor’s cost has been increased to 1 ore and 3 fiber.

  • Fixed a bug that caused the alchemy UI to disappear after closing the alchemy display in the Reaper’s palace.

  • Burrow core lasers no longer appear with infinite range.

  • Fixed a bug that would cause the end of the game to be blocked off by dirt.

    • (This was a nightmare to fix).

  • Buzz Saws now stack.

  • Max Clearer range increased.

  • Fixed a bug that enabled walls to be alchemized before unlocking alchemy.

  • Fixed a bug that would make wall beams invisible if the player alchemized a wall within 0.2 seconds of placing it.

  • The grappler can now grab items.

  • The grappler can now extend up to 60% above its max range before snapping.

  • Repulse is 16% stronger.

  • Fixed a bug where a mobility tool strength upgrade would not display it’s increase amount in Japanese.

  • Fixed a bug that would cause the game to restart the tutorial when quitting the game during a run.

  • Fixed a bug where recycle meteors would not take damage when latched onto by a turret.

What I’m working on:

  • Save load system

    • While I am unable to add saving during the middle of a section, I can add saving at the start of a new chapter.

  • Smart gun rework

    • I hear ya folks. We don’t like the smart gun!

  • The Class update

  • Nightmare mode (lower priority after seeing community reception)

  • Many more bug fixes and optimizations.

Thanks for all the interest and feedback! It’s very helpful for knowing where to go with development.

-humanyoyo

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