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Intravenous 2NewsVersion 1.4.6
In-game event

Version 1.4.6

Intravenous 2 · published 7 Nov 2025, 11:59 UTC · build 20709444

All newsPlayers around this dateRead on Steam

Hey folks!This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3.BASE GAME CHANGES
- the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in
- fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0)
- fixed no booster suppressors bugging staged reloads (making them way too fast)
- fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice)
- fixed light switches blocking the player's ability to climb over a window'COLLATERAL' CAMPAIGN CHANGES
- added a missing game save event to Dad's Apartment Complex at the beginning of the levelIV1 REMASTER CHANGES
- added missing musical track for the Epilogue
- fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn'tOPTIMIZATIONS
- optimized lighting, resulting in lower CPU usage
- optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them)
- optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame)
- very minor optimization of the actor animation system, resulting in lower CPU usageMODDING
- exposed npcAlertnessStates, shadowMapping to mod environments

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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Community15 Sep 2026Intravenous 3: Borderline Playtest Closed!Hey everyone! The Intravenous 3: Borderline playtest is now officially over. And first of all - thank you. Over the course of just one week, more than 5,000 players jumped into the playtest, shared their feedback, broke things in ways we never expected, and helped us make Borderline better. Thanks to your reports and feedback, we’ve already fixed more than 100 bugs during the playtest. That’s e…Community8 Sep 2026Intravenous 3: Borderline — Free Prologue Announced & Playtest Live NowHey everyone! It’s been a while since we properly talked about what we’ve been building for Intravenous 3. Today, we finally have something substantial to show. We’re announcing Intravenous 3: Borderline — a completely free standalone prologue to Intravenous 3. Intravenous 3: Borderline launches for free on October 2. Wishlist now! And you won’t have to wait long to get your hands on it. The pl…Community7 Aug 2026Devlog #2 - Player MobilityIntravenous 3 continues to polish and build upon various gameplay mechanics present in the first two games, and one such feature is going prone. Previously, going prone meant reducing your visibility and breaking lines of sight at the expense of total vulnerability, should combat find you. Intravenous 3 builds upon prone by allowing the player to use all weapons and most gadgets while laying do…