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TheFlagShip PlaytestNewsMore Combat Optimization
Game update

More Combat Optimization

TheFlagShip Playtest · published 15 Mar 2025, 09:07 UTC · build 17735990

All newsPlayers around this dateRead on Steam

Combat Optimization
Main Cannon Improvements:
- The shooting experience of the main cannon against small targets has been enhanced through several experiments.
- Implemented a core armor-like shooting mechanism for the main cannon, similar to Armor Core 6, where the cannon auto-aims at locked targets.
- This significantly improved effectiveness against small units.
- However, this mode made shooting at battleships less engaging due to their lack of high mobility compared to AC.
- This shooting mode has been moved to technical reserve.
Auxiliary Aiming:
- Added a new sight attachment to assist with aiming, which is particularly helpful for small targets.
- Optimized the soft lock mechanism, limiting its range rather than keeping it always active.
- Conducted tests with long-range weapons for shooting experience.
Shields:
- Enhanced shield hit effects.
- Manual shields now have a spherical display with their own hit detection.
Side Cannons:
- Side lasers now support spread aiming, reducing instances of automatic hits.
- Added chaotic shooting to side cannons when targeting is locked.
Missiles:
- Improved tracking algorithms with predictive tracking for higher hit rates.
- Changed missile firing to single delayed shots instead of full salvo, reducing distractions and improving experience.
Secondary Weapons Expansion:
- Added CIWS (Close-In Weapon System) for close-range defense.
- Introduced pulse laser weapons for long-range output.
- Added standard projectile weapons for long-range attacks.
- Secondary weapons now include chaotic shooting traits.
Tutorials:
- Simple control tutorials are now accessible from the pause menu under the "Tutorial" section.
- Currently covers mobility, attack methods, and survival concepts.

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