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PuckNewsPuck: Build 174
In-game event

Puck: Build 174

Puck · published 14 Mar 2025, 10:29 UTC

All newsPlayers around this dateRead on Steam

It's time for another Puck update! This one brings a lot of improvements for Steam integration along with some cosmetic elements and other QOL improvements.

Changes & additions:

  • Added settings options for selecting a target display along with target resolution and refresh rate
  • Player names and numbers are now saved in the Puck database and can only be changed once every 7 days
  • Dedicated servers got a few new configuration keys such as:
    - sleepTimeout seconds after which idle players will be kicked (60 by default)
    - joinMidMatchDelay seconds after which players are allowed to join an existing match (10 by default)
    - clientTickRate the rate at which players send input updates to the server (200 by default, was 100 previously - should improve input lag)
    - startPaused servers will start with the game state paused (off by default and will start a server in Warmup if toggled on)
    - allowVoting toggles all voting commands
  • The server browser will now respect the isPublic configuration toggle and not display the server at all if set to false
  • Players can now join a game mid-match with a pre-configured timeout
  • Server browser will fallback to showing a server anyways if no pong was received (ping will be ?)
  • Full implementation of Steam Rich Presence:
    - Players will show a status based on what position and team they are playing on in Steam status
    - You can invite friends to your server via Steam and accepting the invite will join the user to your server (will open the game also if closed)
    - Your Steam friends can Join Game on you and they will join your server (will open the game also if closed)
  • Players will be kicked from servers for being idle for too long
  • Updated local player design in the minimap
  • Added new popup notification system
    - Confirmation window will be shown when trying to exit the game
    - Being muted or banned will also show a popup telling you the reason and unmute/unban datetime
    - Setting your identity will show a confirmation window informing you of 7 day namechange timeout
  • Dedicated server configuration path is now configurable with --serverConfigurationPath launch argument
  • Dedicated server ban list is now configurable with --bannedSteamIdsPath launch argument
  • Dedicated server configuration and ban list will now be formatted with JSON indents when generated from scratch
  • Increased rink size by 20%
  • Refactored all stick shaders
  • Refactored all tape shaders
  • Added Apex, Carbon & Reinforcer lines of sticks for Skater
  • Added Havoc & Vapor lines of sticks for Goalie
  • Reworked the classic skin to be a part of the Classic line of sticks which will be expanded at a later date
  • Added Classic stick to Goalie
  • Added dark gray, green, light blue, lime, magenta, navy, orange, pink, purple and teal stick tape colors
  • All existing skins are now part of Covert line which is no longer available for purchase, though existing owners will be able to select & use them
  • Updated the design of the puck
  • Updated the texture for the rink to match the size increase and fix some alignment issues with the existing texture
  • Lowered the global brightness of the rink slightly and increased shadow intensity for all objects in the rink
  • Added console chat logging for dedicated servers

Bugfixes:

  • Fixed backend issues causing constant restarts
  • Fixed the stick jittering when leading the puck on the very tip of the blade
  • Fixed the stick jittering when colliding with any other stick
  • Fixed the stick rotating the player if the force on stick -> stick collision is too high
  • Fixed the stick collider containing a slippery collider on the heel part of the blade
  • Fixed shadows disappearing at further distances
  • Fixed an issue where the Goalie's leg pads would be stuck open after toggling slide while dashing
  • Fixed players jittering on high tickrate servers with network smoothing enabled
  • Fixed an issue where doing /resume multiple times would increase the game state tick speed
  • Fixed team blue using the torso texture for the groin for the default skin
  • Fixed server metrics printing FPS incorrectly
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