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Mirror ForgeNewsHuge Demo Update Based on Overall Feedback
In-game event

Huge Demo Update Based on Overall Feedback

Mirror Forge · published 15 Feb 2022, 12:43 UTC

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Let me say it like this: It is so amazing working with Horror Fans!

Hey there peeps! As many of you know, the Mirror Forge Demo was released on the 10th of February. Since then, there have been so many streamers, players and content creators enjoying the experience that I feel overwhelmed and blessed at the same time.

Thanks to you guys, Wishlists are EXPLODING like never before! I feel blessed and so happy about the immensely positive feedback from the Horror Community.

This major update wouldn't have been possible without you

Although the majority of players enjoyed the demo to its full extent (maybe I should rename myself to LongDemoDev instead of MystiveDev), there were some who encountered some issues and bugs and needed to reload in order to continue.

I did my best to be on every single stream I found on Twitch, Youtube, Facebook Gaming and checked the majority of the Youtube videos, carefully observing your gameplay. What's most amazing are your communities - you have such amazing people who support you and I am so glad that you loved the game. The Positive Feedback was so overwhelming.

With That Said, Here are the fixes of the Mirror Forge Demo 0.7:

  • Added "C" along with "Ctrl" for crouch
  • Steam Achievements are working now
  • More frequent Journal Updates for easier world navigation
  • Replaced drawer/file cabinet/locker sounds
  • Fixed the collision near the wardrobe where if a candle dropped would put it inside the wardrobe
  • Added Blocking Volume which prevents putting batteries in slots before you place the valve
  • Added more subtle lights to guide the player
  • Replaced the position of the number for the keypad to make it easier for players to find it
  • Changed a roaring sound in the last level
  • Changed the first jumpscare
  • Changed a jumpscare in the last level
  • Added an extra moment in the last level (optional)
  • Fixed several sounds which bugged and followed the player throughout the demo (eg. The Industrial sound which many thought it was a soundtrack)
  • Fixed the Ambient Music Slider in the Options Menu
  • Fixed an issue where the Mouse Sensitivity would constantly change when pressing Escape
  • Reduced the volume of footsteps
  • Fixed the "Press V to activate lighter" notification which seemed to not work after reload
  • Increased the Flashlight light cone and slightly reduced its intensity
  • Slightly reduced the light intensity of the lighter.
  • Fixed collisions in several places which caused the player to get stuck for a moment and die
  • Fixed a moment in the first part which although quite rare, sometimes it would make the world disappear and the character falls.
  • Increased the duration until the electronic door opens after the lever, for safe loading of the next zone
  • Changed the material of the see-saw
  • Completely removed the particle fog in the Abstract level as it caused a severe FPS drop.

6 Days Until the Steam Next Fest

Releasing the demo earlier was probably the best thing that could have ever happened. Thanks to everyone who reached out to me or gave any kind of feedback at the end of their streams. It helped a lot in supercharging this demo and getting it ready for the Steam Next Fest.

I'll continue to monitor your streams, plays and regularly check mail for any kind of issues at least until the end of the festival. After the 28th, I'll probably move on back to the development of the full game.

Thank you, Everyone, Stay Safe and Enjoy the Horror!

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