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Squars: Incremental DefenseNewsWeekly #40 (09.02.2026 – 15.02.2026) - I almost wasted it!
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Weekly #40 (09.02.2026 – 15.02.2026) - I almost wasted it!

Squars: Incremental Defense · published 15 Feb 2026, 16:57 UTC

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Howdy!

In short, I decided to postpone my participation in Steam Next Fest. Continue reading if you want to know more details about why I did it.

If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.

Steam Next Fest:

While I was rushing to get the demo ready for Next Fest, I was also spending some time educating myself on how to actually market games on Steam. I found Chris Zukowski’s blog How to Market a Game and fell absolutely in love with it. Also it opened my eyes on how many things I was either doing wrong or wasn’t doing them at all!

So, why I decided to ditch the upcoming February’s Steam NF edition?

  • This is a one time opportunity to boost visibility of your game and it’s best to save it for later, near your launch time.

  • I gave Squars a second look and… Sadly, this is not yet anywhere near to be ready. I was so focused on finishing modules and map chunks I ignored the need of a tutorial, bug fixing and polishing

  • I am simply too low on wishlists for NF to make a difference.

This is why I am putting all my efforts into releasing

Demo version:

A version that gives the player around 30 minutes of nice, guided gameplay and clearly shows what Squars are about. I need such build to be able to easily participate in online festivals which should be my primary focus instead of posting on social medias like Bsky or X. The reason being that Squars is not a “beautiful game”. I try to keep it as minimalist and square as possible and such approach is clearly not “viral inducing”

I plan to finish it all up by the start of Tower Defense Fest, so I hope to “see” you there!

And that’s it! More updates to come! As always, have a great week!

Changelog below 👋

📜 CHANGELOG (09.02.2026 – 15.02.2026)

  • Energy balancing

  • Energy generators are back and available from the start of the game!

  • Cards rework WIP

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.