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PhonopolisNewsPhonopolis Demo - Update #1
In-game event

Phonopolis Demo - Update #1

Phonopolis · published 13 Feb 2026, 18:09 UTC

All newsPlayers around this dateRead on Steam

Hello!

First of all, a massive THANK YOU for playing our demo and for the overwhelmingly positive response!! It’s amazing to see and gives us a huge boost for the final stretch of development. We can’t wait to share the whole story of Phonopolis with you soon.

Today we’re releasing the first update of Phonopolis Demo, bringing performance optimizations with a few general fixes and improvements. Please see the full notes below:

  • Performance optimizations

    • You should now be seeing more stable frame rates on both Windows and macOS

    • Older machines with integrated GPUs should now have an easier time running the game. They may still struggle on higher resolutions like 4K - if that’s the case for you, please lower the rendering resolution in Options to either 0.75x or 0.5x

  • Input bugs in the Parade level that prevented players from finishing the puzzle should now be fixed

  • Corrected navmesh and input colliders in the Workers’ Quarter

  • Subtitles are now „On“ by default

  • Corrected text on the title screen + title screen now reacts to the press of any button or key.

  • Improved windowed mode - window now resizable

  • Demo size decreased to ~2.6 GB

We’re already planning another update for next week, focused on adding localization for a whole bunch of languages!

Have a nice weekend!

Lukas & Amanita Design

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