Due to a security vulnerability discovered in older versions of unity I had to migrate the game to a different version of the engine. While this fixed the vulnerability, it caused a lot of things to break in the game. I think I caught all the new bugs in the demo, but I cant be sure. So its possible this patch will be breaking more things than it fixes. If so I am sorry, I will to fix bugs as soon as I find them.
I wont be including fixes for bugs caused by the engine migration in the patch notes, since those bugs weren’t present in the last released version of the demo.
Changes
1. Reworked some of the HUD elements.
2. Reload times and reload animations are now better aligned, it should no longer be possible to break your arm’s animations by firing in the middle of a reload.
3. All NPCs now talk faster.
4. Blocked off a spot where you could soft lock yourself by falling under the map.
5. Added a respawn button to the menu, so if you do get stuck somewhere you can get out.
6. Slightly tweaked the art for the face puzzle, some players found the old art confusing hopefully this is clearer.