
New patch 0.1.52 is out :)
Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
New:
Earlier turns are 10 seconds faster (later turns still have the same timer)Updated title, hero select, default board and end game screenadded shadows to characters, treasures, spellsnew visual for empty character slotsnew "2x" indicator for repeating spellsTournament screen: added a ticking sound to alert you that the timer is running. It stops if you "click for fun" once.New profile imagesNew character. Present. 2/2 Level 3 Furniture, 1 mana. On Buy: I transform into a random character of your level with +2/2.Balance:
Consti added: During fights, I can have my stats reduced only by damage.Jekyll and Hyde can now tripleDark/Light Twig: Level 6 -> 5 and base stats 25/10 -> 15/8Dr. Frankenstein's summons are now forcibly Neutral (brainless).Deal with the Devil: is not Draining anymoreNew art:
Angel Feather, Blackbeard's Cursed Spyglass, Endurance Potion, Knight's Oath -> Royal Decree, Royal Phoenix, Weird Compass by CraftPixCat Box, Cat Queen -> Queen Oona by Ruang Sempit art studioFluff Leader by Carol_twtvHecate by LeralasssHolle's Gold by Leralasss, Pauline_17Dying Breath Rune -> Tombstone, Entrance Rune -> Party Popper by LeralasssFixes:
Fixed desync: When you had multiple Triton's and one died, Great Waves would not be cast (in Unity)Fixed desync: Jekyll/Hyde and Odette casting a spell didn't correctly trigger Hecate's Owl/Acolyte in fightsFixed desync: Wish for Life with Triton (in Unity)Fixed desync: Mycroft on level up would increase attack at the start instead of the end of a fight (backend)Fixed shop desync: Light of Dawn from Apollo was repeated with Spell Reflector (in Unity)Fixed shop desync: Sphinx at 0 gold and 1 mana casting a spell refunding mana (in Unity)Fixed shop desync: board reload when having sunlight from a spell after a fightFight calculations are now split up to multiple frames (reduced CPU spike)Fixed Fire Mage visualFixed spell transform/destroy visual not disappearing when de-hovering